A fruit-fueled action snake game for solo or local two-player play. Grow longer, dash-bite through enemies, fight chapter bosses, enter portals, and spend earned points on skins, tools, and extra lives.
水果贪食蛇 上線人數與 Steam 圖表
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玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
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6 張圖片
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遊戲
發行日期2026年7月19日2 個月前發行
開發人員BAI XIAOGUANG發行商BAI XIAOGUANG類型動作獨立休閒
10成就—DLC
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玩家數更新於 9月19日 上午04:00 UTC · 商店資料更新於 9月22日 上午11:58 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10 64-bitWindows 10/11 64-bit處理器Intel Core i3 or equivalentIntel Core i5 or equivalent顯示卡DirectX 11 compatible GPU相同記憶體4 GB RAM8 GB RAM儲存空間300 MB available space500 MB available space
關於 水果贪食蛇
Fruit Snake Arena is currently an early beta build, not a finished product. The core loop is playable: eat fruit to grow, protect your body length, and spend dash windows carefully because normal contact costs length while a timed dash can bite through enemies. The current build is meant for players who want to try the evolving arcade-snake foundation while art, UI, balance, campaign content, and quality-of-life polish are still being improved.
The beta currently includes Classic, Boss Rush, Endless, Campaign framework, local co-op, and two-player PK modes. Some systems are still rough, placeholder-like, or incomplete, especially long-form campaign depth, presentation polish, balance tuning, controller configuration, and final content pacing. If you prefer a fully finished game, please wait for later updates; if you enjoy following an arcade game as it grows, this build shows the direction and lets you test the main mechanics early.
Planned development continues toward a fuller 10-chapter campaign structure, clearer boss progression, stronger presentation, better onboarding, refined local multiplayer, and more complete progression rewards.