Forge weapons and tools by hand, repair what others have broken, and uncover the stories buried in old steel. In Forgefolk, every scar means something — and what you find may force an old master smith to face the one thing he never managed to fix: his past.
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發行日期Q1 20273 個月後發行
開發人員Sunseed Games發行商Sunseed Games類型獨立模擬休閒
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Forgefolk is a first-person blacksmithing game about old steel, old mistakes, and the things we leave behind.
You play as Droak, a dwarven master smith who once forged for kings. These days, he keeps to a small workshop in Valden, taking whatever work comes through the door: broken tools, worn weapons, bent steel, cracked handles.
Simple work.
At least, that’s what it looks like.
Every piece has been somewhere before it reached your bench.
Work the Metal Yourself
There are no crafting bars doing the work for you.
Heat the metal. Take it to the anvil. Hammer it back into shape. Quench it. Sharpen it. Replace broken parts and fit everything back together by hand.
Sometimes you’re repairing an old axe.
Sometimes you’re forging something from scratch.
The process changes with the job, but the work always stays in your hands.
Steel Remembers
Put an item on the inspection table and take a proper look at it.
A strange bend. An old impact. A repair made years ago. A maker’s mark that should not be there.
Droak has spent centuries learning how to read metal, and some pieces carry more than ordinary wear. Through Metal Memory, traces hidden in the steel can reveal where an object has been, what happened to it, and who may have held it before.
You don’t need to find everything to finish your work.
But you may wish you had.
One Workshop. Ten Stories. One Past That Won’t Stay Buried.
Forgefolk is not about building an empire or grinding your way through a blacksmithing business.
There is no mining loop, no reputation ladder, no shop-upgrade tree, and no pile of randomly generated orders.
Instead, the game follows a handcrafted series of jobs set in and around Droak’s workshop.
People come in. You talk while you work. Some return months later. Relationships shift. Winter creeps into Valden. A distant war starts feeling less distant.
And piece by piece, the things left on Droak’s workbench begin pointing back toward a part of his life he would rather leave untouched.
Pay Attention
Forgefolk has no morality meter telling you whether you were good or bad.
There is no final button asking you to pick an ending.
Listen to people. Inspect their belongings. Follow the details that seem out of place.
What Droak understands when the time comes depends on what you understood along the way.
Some things can be repaired.
Some things can’t.