Forgefall is an active incremental game where your lantern cuts through a scrolling forest. Break trees, rocks, goblins, and chests, aim the resources they drop, build processors, and buy permanent upgrades that make each run more productive.
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開發人員Nevergreen Games發行商Nevergreen Games類型模擬
—成就—DLC2963330App ID
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玩家數更新於 — · 商店資料更新於 9月23日 上午01:18 UTC · 來源:SteamWebAPI
The forest is full of useful things. Most of them just need to be broken first.
Forgefall is a cursor-driven incremental game about harvesting a scrolling forest before your lantern burns out. Break what you can, send the drops where you need them, and turn each short run into permanent progress.
HARVEST BEFORE THE LIGHT GOES OUT
Your lantern is both your tool and your timer.
Move it over trees, rocks, goblins, chests, and anything else worth breaking. Everything inside its light takes damage, but where you place the cursor matters. Resources fly away from the lantern, so attack from one side to send your haul toward the other.
SEND EVERY RESOURCE SOMEWHERE USEFUL
Raw logs and stones are only the beginning.
Guide materials toward specialized buildings that turn them into more valuable goods. Produce the resources you need, expand your processing options, and decide which part of your growing operation needs attention next.
Not every resource should go to the same place. What you collect matters, but where you send it matters just as much.
BUILD A BETTER LANTERN
Spend your haul on permanent upgrades between runs.
Increase your damage, widen the lantern’s reach, stretch its fuel farther, improve your processors, and unlock new resources, buildings, and sections of the forest. Each purchase lets you clear more, collect more, and push farther before the light goes out.
MAKE A MESS
The forest does not always wait patiently to be harvested.
Fires spread through trees. Storm clouds strike whatever happens to be underneath them. Bombs tear through tightly packed resources. Goblins wander into exactly the wrong place at exactly the right time.
Use the chaos to clear more than your lantern could manage alone.
FEATURES
- Active incremental progression built around short, repeatable runs
- Cursor positioning controls both damage and resource direction
- A branching tree of permanent upgrades
- Specialized buildings that process raw materials into advanced resources
- New trees, rocks, goblins, treasures, and forest regions to unlock
- Spreading fires, lightning storms, bombs, and other disruptive events
- A nighttime forest that becomes increasingly productive and increasingly chaotic