Race physics-driven seals across chaotic tracks where mastering land and water movement is the key to victory. Play solo, split-screen, or online, customize your seal, and compete in wild races and time trials.
Flipper Frenzy 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論190 篇評論
62.6%Mixed
119 篇好評71 篇負評
推薦數—評分
媒體
25 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2025年5月14日已在 Steam 上架 1 年
開發人員RolandStudios發行商RolandStudios類型獨立休閒競速搶先體驗
—成就—
關於此遊戲
玩家數更新於 9月18日 下午01:53 UTC · 商店資料更新於 9月22日 上午10:40 UTC · 來源:SteamWebAPI
It's a racing game. With seals
That's the pitch.
No chosen one.
No ancient prophecy.
No open world with 400 collectibles.
Just eight extremely determined aquatic potatoes trying to reach the finish line first.
On land you'll belly flop, bounce, slide, roll, and desperately fight gravity.
The second you hit water...
...you're suddenly a torpedo.
Learning when to swim, slide, jump, bounce, and galumph is the entire game.
It's surprisingly competitive.
Race However You Flop
- Single Player Cups
- Time Trials with Ghost Replays
- Split-screen couch multiplayer (like the good old days)
- Online multiplayer with matchmaking and Elo rankings
- Public & private lobbies
- Steam invites
Play seriously.
Play casually.
Or spend twenty minutes trying to convince your friend the physics are "totally fair."
12 Completely (Mostly) Different Tracks
No copy-pasted grass track.
No "grass track, but now it's snow."
Every course is built around its own mechanics, shortcuts, flow, and personality.
Race through:
- Haunted amusement parks
- Frozen loop-de-loops
- Tropical islands
- Flooded city streets
- Giant sky tubes
- Foggy coastlines
- Sewer systems
- Icy glaciers
...and several places that probably violated multiple building codes.
If two tracks feel the same...
I've failed.
Build Your Seal
Customize:
- Species
- Fur
- Colors
- Markings
Become:
- Majestic
- Terrifying
- Adorable
...or accidentally make something that looks like radioactive cheese.
No judgment.
Early Access
It's growing.
Every update adds more tracks, polish, features, fixes, and usually one new bug I swear wasn't there yesterday.
Recent updates added Ghost Replays, online matchmaking, Elo rankings, lobby chat, new tracks, visual upgrades, multiplayer improvements, and an unhealthy number of physics tweaks because apparently seals are complicated.
There's still plenty more to come.
No Battle Pass.
No Premium Fish Coins.
No login streaks.
No FOMO.
No popup asking if you'd like to purchase the Deluxe Ultra Legendary Sardine Bundle™.
You buy the game.
You play the game.
Somehow this became controversial.
One Guy Made This
Programming. (99% C++ no Blueprints here.)
Art. (No asset flips. Okay... maybe the occasional splash effect. I'm only human.)
Animation. (I provide my own premium-grade jank.)
Level Design.
UI. (It's all 3D. I regret nothing.)
Networking. (Held together with duct tape, optimism, and an unreasonable number of RPCs.)
Lighting. (I use Lumen. Deal with it.)
Audio. (I don't make the music. I just mix it.)
Debugging. (I try.)
So...
It's a racing game.
With seals.
That should be enough.