FleshBound is a fast paced and blood pumping demon-slaying speed running first person action platformer with a unique “splatterpunk” aesthetic. Fight, jump and sprint your way through the levels using your hookshot and wall-running skills.
FleshBound 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論211 篇評論
85.8%Very Positive
181 篇好評30 篇負評
推薦數—
媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2025年1月3日已在 Steam 上架 1 年
開發人員Splatterpunk發行商Splatterpunk類型動作免費遊玩
12成就1DLC
關於此遊戲
玩家數更新於 9月18日 下午02:38 UTC · 商店資料更新於 9月22日 上午08:09 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10—處理器Intel Core i5-7400 / AMD Ryzen 5 1400—顯示卡NVIDIA GTX 1070 or equivalent—記憶體8 GB RAM—儲存空間2 GB available space—
關於 FleshBound
FleshBound is a fast paced and blood pumping demon-slaying speed running action platformer with a unique “splatterpunk” aesthetic. Traverse unique and dangerous environments by utilizing abilities like dash, wall-run and grapple. Explore the environment vertically through launchpads and see the world from a different perspective through the gravity inverters. Slay vile demons all along the way.
You play as Endo, a human incarcerated inside the fleshy walls of a living prison in hell, the Manifold. The sentence is harsh: be cocooned in place and slowly morph into a demon. One day a parasite attaches itself to Endo and begins communicating with him, offering a chance to escape his prison. Run!
Key Features
- 15-20 minutes of playtime with high replayability
- A first person action runner in an organic-looking hellscape environment
- Dynamic traversal through grappling hook, wall run, jump pad, and gravity inversion mechanics
- A minimalistic gameplay UI
- A unique intense aesthetic inspired by punk, horror, comics, and older first person shooters
- A high intensity industrial metal and techno soundtrack
Where did the game come from?
FleshBound was developed during a 7 week project at FutureGames. Taking inspiration from games like Mirror's Edge, Ghostrunner, and Doom, we sought a fast, simple game loop where the challenge lies in mastering the balance between maintaining speed and control.
Leaning heavily on the design pillars of "Velocity, Visuals and Viscera", we quickly formulated the concept and with a visual style we can only describe as "Splatterpunk", the vision of the game was easily communicated both within the team and with external stakeholders.
The Team
See game website link for contact information.
Jan Björk - Product Owner, Game Designer
Leo Dennett - Lead Game Designer, Audio Design, Narrative, UI
Søren Agentoft - Gameplay, Systems and Tech Design
Johan Lundgren - Level Design
Elizabeth Cantrell - UI Design
Jakob Segerdahl - Art Lead, Character Art
Amanda Rylander - Environment Art
Magnus Lööf - Lead Programmer
Jonathan Ebsen Mäensivu - Programmer
Filip Åkerlund - Programmer
Adam Fakla - Animation and Rigging
Hugo Berglund - VFX
Additional QA by Tim Lindgren