A turn-based wargame set on randomly generated hex battlefields. Read the terrain and long sightlines, scout the enemy, and coordinate tanks, infantry, and artillery to capture multiple objectives.
輔助功能與音訊Adjustable DifficultyCamera ComfortMouse Only OptionPlayable without Timed Input
更多Playable At Your Own Pace
系統需求
最低配備建議配備作業系統Windows 10 64-bitWindows 10 or Windows 11 64-bit處理器Intel Core i5-4460 or AMD Ryzen 3 1200Intel Core i5-8400 or AMD Ryzen 5 2600顯示卡NVIDIA GeForce GTX 960 or AMD Radeon R9 380NVIDIA GeForce GTX 1060 or AMD Radeon RX 580記憶體8 GB RAM16 GB RAM儲存空間4 GB available space相同
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關於 Fire and Movement
Roadmap
We plan to continue expanding and improving Fire and Movement after release through new content, balance adjustments, and quality improvements. Update contents and priorities may change based on development progress and player feedback.
About the Game
Fire and Movement is a turn-based wargame in which you command modern armored forces across randomly generated hex battlefields.
Hills, woods, urban areas, and other terrain shape the battlefield, with long sightlines extending across open ground. A commanding position can become a powerful firing point, but it may also leave your forces exposed. Study the terrain, choose where to scout, control key lines of fire, and plan your route of advance.
A Different Battlefield Every Time
The map is randomly generated for every game.
Enemy objectives, terrain, sightlines, and viable routes of advance change from one battle to the next. There is no fixed solution to memorize: every operation begins by reading the battlefield and deciding where to deploy your forces.
Long Sightlines and Reconnaissance
Tanks and anti-tank weapons can engage targets across long distances in open terrain. But you cannot attack an enemy you have not detected.
Send reconnaissance units ahead to locate enemy forces, or secure high ground for a wider field of view. Choose your firing positions carefully—the enemy may spot you first.
Combine Fire and Movement
Tanks, infantry, reconnaissance units, and artillery each serve a different role.
Locate the enemy with reconnaissance, restrict their movement with artillery and frontal fire, then maneuver another unit onto their flank. Victory comes from coordinating multiple units, not simply trading shots head-on.
Damage can reduce a unit’s firepower, mobility, or reconnaissance capability. Make use of the forces you have left and continue the advance until every enemy objective has been secured.
Online Multiplayer
Experimental two-player online PvP is available, with both random matchmaking and private matches using room codes.
Rejoining a match after disconnecting, skill-based matchmaking, and advanced anti-cheat protection are not currently supported.
玩家數更新於 9月19日 上午04:11 UTC · 商店資料更新於 9月22日 上午08:42 UTC · 來源:SteamWebAPI