Keep a train full of survivors alive as it crosses a wasteland ruled by machine beasts. Build rooms inside each car, care for 16 personality types and their stress, send scouts into the ruins, and see how far you can go before the line breaks.
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開發人員Tal Games發行商Tal Games類型策略獨立模擬
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The last train out of the Ark
The city of the Ark fell in a single night. What's left of its people is crammed into an unfinished train, running west across a wasteland where machine beasts hunt anything that moves.
You are not the driver. You are the one who decides who sleeps, who eats, who mans the guns — and who goes out into the ruins when the fuel runs low.
A whole world in a cross-section
- Watch every car in 2D side view: crew climb ladders, cook, research, sleep, and argue in rooms you built.
- Where you put things matters. A generator next to the bunk room keeps people awake. A kitchen beside the grow room cooks faster.
- Power is a circuit breaker, not a battery — go one watt over and every system on the train drops to a crawl.
People, not units
- Every survivor has one of 16 personality types that shapes how they work, rest, and break.
- Introverts need quiet corners. Some unwind at the arcade, others in the greenhouse. The stress log tells you exactly why someone is about to snap.
- Friendships and grudges form on their own — seat the wrong two people together and you'll hear about it.
- Death is permanent. The fallen are remembered at the memorial, along with their last words.
Hard choices, on a schedule you control
- Event cards that ask you to choose who — send the steady one or the brilliant one, and pay for it either way.
- Stop to send scout teams on foot. Hear them over the radio. Not all of them come back.
- The radar shows danger ahead. Run through it, or stop, dig in, and pay in fuel.
Hold the line
- Turret classes that each own a different range — rapid fire up close, precision at the horizon, splash for the swarms.
- Machine beasts that charge, shell, swarm or shrug off bullets — each calls for a different answer.
- Lose a car, lose everything inside it. Lose the power core, and the journey ends.
How far can you go?
There is no ending waiting for you. Only distance, days survived, and a record to beat — and a train that grows car by car and floor by floor.
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