Ezekiel is a clasic first person shooter that sticks to the fundamentals: satisfying weapons, eccentric enemies and cool environments. No annoying cutscenes, no cringe-worthy writing, and no taking control away from the player. Just pure chaos, carnage and a killer soundtrack.
Ezekiel 上線人數與 Steam 圖表
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玩家人數—24 小時 —
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24 小時—7 天—趨勢持平
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遊戲資訊
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遊戲
發行日期—發行日期未公布
開發人員Boomer Bros.發行商Boomer Bros.類型動作
—成就—DLC3535610
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玩家數更新於 — · 商店資料更新於 9月23日 上午12:46 UTC · 來源:SteamWebAPI
輔助功能與音訊Adjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound
系統需求
最低配備建議配備作業系統Windows 10Windows 11處理器Dual-Core Intel Core 5000 series or AMD Ryzen 2000 seriesQuad-Core Intel Core 10000 series or AMD Ryzen 3000 series顯示卡Nvidia GTX 1060 | AMD Radeon RX 580Nvidia RTX 2070 | AMD Radeon RX 5700 XT | Intel Arc B580記憶體8 GB RAM16 GB RAM儲存空間12 GB available space相同
關於 Ezekiel
Ezekiel is an upcoming high-intensity "Boomer Shooter 2", a spiritual successor to the golden age of ’90s Build Engine first-person shooters like Blood and Duke Nukem 3D. It reimagines that era as if it had received a proper mid-2000s sequel, one that actually delivers on that promise.
Advanced Enemy AI & Complex Combat Interactions
Enemies aren’t just bullet sponges. Each type has unique behaviors, tricks, and reactions, ensuring no two fights play out the same. Expect ambushes, flanking maneuvers, and emergent chaos.
Multi-Purpose Arsenal with Tactical Depth
Every weapon features multiple firing modes and additional utility, including rocket-jump-style movement tricks for level traversal.
Detailed Gibbing & Gore System
Every shot has weight. Limbs fly, bodies explode, and the battlefield becomes a visceral mess. Bodies and blood persist letting you admire your carnage after the fight ends.
Features advanced volumetric blood effects and dynamic wound/dismemberment based on hit location.
Chaotic, Brutal, and Over-the-Top Based Action
A symphony of destruction where explosions rip through crowds, limbs fly with exaggerated gore, environments are full of stuff to destroy and screen shake is applied liberally.
Expansive Multi-path Levels
Large levels that don't feel like a cutscene corridor and respect the player's ability to navigate without a GPS marker in their face complete with Half-Life style set pieces and environmental storytelling.
Bold, Experimental Soundtrack
A sonic assault blending head-banding djent-inspired 8-string guitars with nomadic folk influences. Hypnotic, aggressive, and unlike anything else in shooters.
No Hand-Holding
NOT an arena combat game
NO pulling health/ammo out of thin air: scavenge, retreat, be clever
NO health regeneration
NO X-Ray vision
Survival is earned, not given.