Extraction survivors-like meets ARPG loot, with deep crafting you'll understand in one click. Melt the horde, fill your bag, extract through the portal. Die and it goes with your character. Your next one levels up faster and skips floors you already beat. How deep do you dare go?
Extract Survivors 上線人數與 Steam 圖表
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玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
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24 小時—7 天—趨勢持平
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遊戲
發行日期2026年11月13日2 個月後發行
開發人員Banana發行商Banana類型動作策略獨立角色扮演
—成就1
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玩家數更新於 — · 商店資料更新於 9月23日 上午12:27 UTC · 來源:SteamWebAPI
Ten tiers of rarity. Millions of combinations. Uniques that bend an entire build around themselves and dare you to pay for it.
The drop that changes everything is always one kill away, and always one floor deeper than you're comfortable with.
Clear the floor, step through the portal, and the haul is yours for good. Die and it all goes down with you: the character, the levels, everything equipped, every item in the bag.
Spend gold to upgrade a stat, rip one out, or trade it for something better. The wheel spins down your own item, slows, stops one line short of the tier you wanted, sits there, and clicks over.
Your item. Your gold. Your call.
Your stash and your gold are untouchable. The next character inherits every bit of it, then tears back down toward the floor that killed you. Catch-up mechanic with XP multiplied, cleared floors skips, and the gap closes fast.
You're not grinding floor by floor again. You're going back for what you dropped.
The loop that eats your evenings
Survive. Loot. Extract. Gear up. Go deeper.
One more floor. One more roll. One more bag you have no business carrying.
Extract Survivors is in active development. Wishlist it now and be there for the first time you have to choose between the loot and the portal.