A Souls-like, player vs. environment medieval, survival horror game with a high level of difficulty, a world and creatures set in dark fantasy, and a story told through environmental storytelling. Players use medieval weapons and magic to stop a powerful monarch fallen into madness.
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開發人員Profane Games Inc發行商Profane Games Inc類型動作冒險角色扮演
—成就—DLC
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玩家數更新於 — · 商店資料更新於 9月23日 上午01:32 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統10相同處理器Intel Core i7-3770 / AMD FX-9590 or betterIntel Core i7-8700K / AMD Ryzen 5 3600顯示卡6GBs VRAM | NVIDIA GeForce GTX 1080 / AMD 5700 XT12GBs VRAM | NVIDIA GeForce RTX 3080 TI / AMD RX 6700 XT記憶體16 GB RAM相同儲存空間20 GB available space50 GB available space
關於 Eternal Knight™
Eternal Knight is a player vs. environment survival horror game based in a fictional medieval universe where players use daggers, swords, shields, bows, and magic to progress through a variety of aggressive and challenging dark fantasy enemies. The world of Eternal Knight is vast and consists of many unique environments including castles, dungeons, forests, jungles, marshlands, fortresses, ruins, sewers, towns, and villages all connected together in a Metroid-Vania style of layout. The combat in Eternal Knight has a high level of difficulty, the world and creatures within are set in dark fantasy, and the story is told almost entirely through the use of environmental storytelling.
The game focuses on exploration, RPG character upgrades, and challenging enemies with many secrets and optional areas allowing players to choose how long they stay in an area before progressing. The world, game mechanics, and enemy AI have all been designed around the different types of magic spells players can acquire. There are three categories of spells including offensive, defensive, and support allowing the player many different options on how to attack and defend against these enemies and in exploring the environment.
The following are some notable ways that Eternal Knight differs from the standard Souls-like genre: player vs environment focus allowing for offline exploration at your own pace, players receive more pronounced increases to stats when upgrading their character, death and combat mechanics designed to be less punishing to players, enhanced re-playability with a new style of New Game Plus, and greater dependence on magic allowing players to rely on ranged combat in all encounters.