Turn-based dungeon crawl, every step advances foes; stealth, noise, and light matter. Procedural rooms mix traps, mimics, locks, loot; combat is gear-driven with augments, consumables, and breakable durability. Between runs use town to shop, craft/repair, vault gear; death drops your pack.
Dunjinn 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論5 篇評論
100.0%5 user reviews
5 篇好評0 篇負評
推薦數—評分
媒體
6 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年1月23日8 個月前發行
開發人員CZR_WLFN發行商Simuractive Micro類型免費遊玩獨立角色扮演
—成就—DLC
關於此遊戲
玩家數更新於 9月18日 下午11:50 UTC · 商店資料更新於 9月22日 下午10:56 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10—處理器Intel i3 / Ryzen 3—顯示卡GTX 750 Ti / Intel UHD 620—記憶體2 GB RAM—儲存空間1 GB available space—
關於 Dunjinn
Dunjinn is a deliberate, turn-based crawl where every step advances enemies, so stealth, noise, and light control matter. Procedural floors mix rooms, winding halls, traps, mimics, locked doors, and loot that drops to the ground if your 20-slot pack is full. Combat runs off a gear-driven action bar: melee, ranged, shields, augments (teleport, cloak, barrier), accessories, and consumables add abilities with cooldowns and status effects; durability can shatter weapons or armor mid-fight. Light sources burn fuel and affect vision and detection. Between dives the Free Quarter is your safe loop: rest at the inn, shop only common gear, craft/repair/upgrade with salvaged essence, appraise unidentified finds, and stash extras in a 50-slot vault. Death wipes what you carry but not your vault or progress—push deeper for rarer drops, essence, and nemesis encounters.