Drill Deep is a coalpunk idle clicker about digging the world's deepest hole. You start with a cozy incremental loop, descend into madness of haunted mine and end somewhere you shouldn't have gone
Drill Deep 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
9 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員Crossbridge Game Studios發行商Crossbridge Game Studios類型動作策略休閒
—成就—DLC
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午12:25 UTC · 來源:SteamWebAPI
最低配備建議配備顯示卡128MB, OpenGL 3+—記憶體4 GB RAM—儲存空間500 MB available space—
關於 Drill Deep
You expected to meet your end in the noose when Her Majesty commuted your death sentence to something much worse. Given your distinguished expertise in excavation, you are hereby assigned to oversee operations at a new imperial mining facility.
A coalpunk Lovecraftian idler wrapped in pixelart grime and coal dust. Horror doesn't chase you: you're walking towards it, one block at a time, and you won't notice until you're already lost. Your task is simple: dig.
You will manage the dig and expand the surface base. You will optimize, automate, and upgrade. The empire expects results: coal, ore, or whatever else the earth is hiding down there.
The task seems familiar: dig a block, gather a resource, build something and dig deeper. The surface camp grows, smokestacks rise, progress charts tick upward. It’s almost cozy out there. Definitely better than the gallows
But the earth hides all sorts of things.
As you descend, the rock gets older and your finds get weirder. At first it's curious: unusual formations, oddly-shaped fossils, inscriptions in unknown language. Your workers don't comment on them. Neither do you, at first.
And then you stop sleeping well. The Mine is calling you.
Key Features:
- Idle-clicker with real depth - a simple loop that gradually unfolds into a layered upgrade and building system with meaningful choices
- Surface base building - construct and expand your industrial camp to unearth what lies below
- Buried lore - every unearthed object and broken block hints at a world that existed long before humanity came to existence. Some of it bites back.
- Incremental dread - horror that scales with progression. The deeper you dig, the more reality strains at the seams
- Horror for non-horror players - no jump scares, no punishment for exploring. The dread just waits for you to reach the bottom
- Roguelite mode - high replayability with procedural generation for those who want to return to the dark