Build by day. Survive by night. Each day, use a limited number of actions to expand your city, manage resources, reinforce defenses, and prepare for what’s coming. Each night, unleash the power of your towers against the ever-growing zombie hordes.
DreadHaven: The Last Colony 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
8 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期Q1 20273 個月後發行
開發人員Woum發行商Goblinz Publishing類型策略
—成就—DLC4244420App ID
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午01:37 UTC · 來源:SteamWebAPI
Dreadhaven: The Last Colony is a minimalist, turn-based, city-building strategy game set in a hostile, post-apocalyptic world overrun by zombies. Your mission is to expand, fortify, and withstand relentless waves of zombies.
Survive, Expand, Endure
Each day, you are given a limited number of actions to carefully construct buildings, explore, gather resources, and reinforce your defenses. Every decision matters: will you invest in food production or will you prioritize setting up your defenses to prepare for the next wave?
Turn-Based Strategy with a Survival Twist
Unlike traditional city-builders, Dreadhaven is turn-based, requiring careful planning. Each turn, you must decide how to best use your limited actions:
✔ Build structures to expand your colony’s capabilities.
✔ Gather resources to maintain production and sustain survivors.
✔ Reinforce defenses to withstand the inevitable attacks.
A Relentless Onslaught
The zombies' numbers are unyielding. Every few days, an incoming horde will test your defenses. If they break through, it’s game over. You must prepare, adapt, and make each turn count.
Key Features:
🛠 Turn-Based City-Building – Make the most of each action in a limited timeframe.
🏰 Defensive Strategy – No army, just walls, turrets, traps, and smart planning.
🌓 Day/Night Cycle – Plan your expansion during the day, defend at night.
Are you ready to rebuild civilization, one battle at a time?