A physics-based multiplayer party game where your voice drives the gameplay. Use speech to manipulate objects, activate effects, and outsmart opponents across a variety of game modes, with fully customizable settings that let you fine-tune the rules and challenges.
Don't Say That 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
11 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員Finite Studios發行商Finite Studios類型動作獨立休閒搶先體驗
—成就—
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月22日 下午11:43 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10 version 21H1—處理器I5-6500 (3.2GHZ, 4core, 4thread)—顯示卡GTX 960 2GB vram—記憶體8 GB RAM—儲存空間4 GB available space—
關於 Don't Say That
Don't Say That is a physics-based multiplayer game where your voice is another way to mess with your friends.
You’re not just shouting for fun — your words actually do things. Traps trigger, props move, players get launched, and sometimes someone’s weapon goes off at the worst possible time. Every player has their own voice triggers, and the twist is that anyone can say them.
You can slip a trigger word into casual talk, trick someone into saying their own, or just use it to cause trouble. Maybe you make a friend drop their weapon right before they need it, or set off something that sends them flying across the map. All voice processing happens locally, so responses are instant and private — no online processing, no delay.
Matches start in a shared lobby where players choose from a mix of competitive, cooperative, and deception-based modes. Each one leans into physics-driven chaos in a different way — whether you’re working together, trying to survive, or quietly sabotaging your friends.
Hosts can customise how matches play using a flexible settings system that controls voice triggers, rules, and environmental reactions. You can save and load setups, making it easy to switch between slower, more tactical sessions and completely unhinged, voice-triggered free-for-alls.
Character customisation is supported too — personalise your avatar, load into a private match, and experiment with how your voice affects the world and the people in it.
Core Features
- Voice-Driven Game-play – Your voice and sounds interact directly with the game world — moving objects, triggering traps, or setting off chain reactions.
- Deception and Strategy – Sneak trigger words into conversation or trick others into activating their own effects.
- Multiple Game Modes – Competitive, cooperative, and deception-based modes built around voice and physics.
- Local Voice Processing – All recognition happens locally for privacy, accuracy, and instant feedback.
- Proximity Voice Chat
- Custom Game Settings – Adjust rules, triggers, and reactions to create your own play style or chaos level.
- Character Customisation – Create and tweak your avatar to match your style.
- Private Multiplayer – Host sessions with friends; public matchmaking and community servers are planned for later in Early Access.
- Ongoing Development – Future updates will expand voice systems, add more modes and maps, and support community-created content.