Turn the swarm into ammunition. Flip polarity to attract and repel enemies, catch them in your orbiting field, and hurl them into marked targets. Build physics contraptions between waves and survive a 20-wave run in this momentum-driven survival roguelite.
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TURN THE SWARM INTO AMMUNITION
DIPOLE is a physics-driven polarity survival roguelite.
You control a two-pole Core inside a hostile arena. Matching polarity repels. Opposite polarity attracts. Switch at the right moment to bend enemy paths, capture a useful target in your orbiting counterfield, and launch it into something larger.
BREAK THE QUARRY
In later waves, marked enemies must be destroyed before the wave can end. If a Quarry survives beyond the normal spawn window, Overtime Rage makes the remaining swarm increasingly dangerous.
BUILD A PHYSICS MACHINE
Between waves, choose whether to place a new pylon or upgrade one already in the arena. Route, accelerate, teleport, trap, and recycle enemy traffic:
- Accelerate enemies through Impulse Gates.
- Create linked feedback loops with Slingshot Gates.
- Collapse crowds into a single collision point.
- Expose Marked targets with Inertial Shackles.
- Aim automated launches with Orbital Relays.
ENGINEER A DIFFERENT BUILD
Draft talents that change how the whole run works. Enhance your pylons, build a tank, or trade safety for extreme launch damage.
- 20 escalating waves with marked targets and Overtime Rage.
- 10+ pylon types designed to combine into larger contraptions.
- Six playable Cores with distinct stats and active abilities.
- 70 tiered talents across 25 upgrade lines.
- Permanent Aspect progression between runs.
- Dedicated tutorial, Codex, remappable controls, and detailed run reports.
Your enemies are closing in. Make them collide.