A bullet-heaven roguelite in the ruins of new London. Take contracts from four warring factions, build a gun that breaks the game, and reach the evac before the city closes over you. 700+ weapons, interlocking build engines, and a fresh map every run.
DET-33 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
12 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年10月26日1 個月後發行
開發人員Twinspear發行商Twinspear類型動作獨立休閒
—成就—DLC
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午01:47 UTC · 來源:SteamWebAPI
New London fell in a matter of weeks. An automated weapons system malfunctioned, the reactor breached, and the biochemical cloud that followed mutated everyone who couldn't afford the antidote. Decades later, four factions carve up the ruins, and all of them pay contractors in the one currency that matters: essence, the extract that keeps your own mutation at bay. You're the contractor. Which of their wars you fight is up to you.
DET-33 is a bullet-heaven roguelite where the gun is the build. Drop into a procedurally generated district, carve through the horde while your build comes online, kill what the mission demands, and reach the evac before the city closes over you.
Every run is a different contract
A mission is assigned per run and decides what winning means: some runs end at a climax boss, some at an extraction, some when an objective is done. Eight map events (barrages, feeding frenzies, charged storms) rewrite how a floor plays on top of that. No two maps repeat: every district is generated fresh, from tower blocks to flooded ruins to the open wastes.
Build a gun that breaks the game
Over 700 guns across 10 categories, upgraded mid-run through gun parts, skills, and attachments. The centerpiece is senergies: build engines whose components interlock, where one pick changes what the next one means, until your revolver banks withheld damage into a jackpot or your shots leave pulsing rail corridors behind them. Commit to a build line and it opens escalating platinum cards that stack for the rest of the run.
Fight it your way
Auto-fire and auto-aim are the defaults; every mechanic works without touching the mouse. Manual aim is there when you want the extra edge, not because the game demands it. Difficulty runs from Normal up through Extinction, and past that an Ascension ladder for the runs you want to really hurt. On Hard and above, run-start Directives let you rewrite the rules in your favor and against it.
Built for Steam Deck at native resolution from day one. Full controller support with your real button glyphs on every prompt. I made a game I wanted to play.