An idle action RPG that lives in the corner of your desktop. Your hero farms monsters and gathers loot while you do other things—you return for the best part: choosing new gear, shaping the build, and deciding where to farm next.
Desktop Hellfarmer 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家1今日最高樣本
30 天峰值玩家1平均 1
歷史峰值玩家1自開始追蹤以來
30 天遊玩時數7估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本目前只有一天的歷史資料,曲線至少需要兩個樣本。
24 小時—7 天—趨勢持平
評論13 篇評論
69.2%Mixed
9 篇好評4 篇負評
推薦數—評分
媒體
7 張圖片
遊戲資訊
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遊戲
發行日期2026年6月30日3 個月前發行
開發人員Fesunenko Games發行商Fesunenko Games類型獨立角色扮演休閒
—成就—DLC
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玩家數更新於 9月18日 下午11:40 UTC · 商店資料更新於 9月22日 下午08:31 UTC · 來源:SteamWebAPI
LET HELL FARM ITSELF
Desktop Hellfarmer turns the familiar RPG grind into a game that lives beside your day. While you work, study, watch videos, or play something else, your hero keeps fighting in the corner of your screen. Look back when new loot arrives, make a few important choices, and send the hero into the dark again.
CHASE THE NEXT GREAT DROP
Every run brings new gear. Most of it will become Gold. Sometimes one item makes you want to reshape the whole build. Keep what feels right, sell what does not, and tune the loot filter so the exciting drops rise above the noise.
BUILD FOR WHAT COMES NEXT
Spend Gold across a branching skill tree, choose where the hero farms, and push into harsher difficulties. Permanent Agony ranks let the journey keep growing without wiping away the road behind you. The deeper you go, the more every choice matters.
MADE TO LIVE BESIDE YOUR DAY
Desktop Hellfarmer does not ask you to clear an evening for it. Give it a comfortable corner of the screen, let the farm run beside whatever else you are doing, and step back in whenever a drop or a new decision catches your eye.
THE FARM DOES NOT HAVE TO STOP
Unlock offline progress through the skill tree and return to XP and Gold earned while the game was closed. Even time away can feed the next upgrade, the next choice, and the next push forward.
THE HERO HANDLES THE FIGHT. YOU SHAPE THE JOURNEY.
There is no need to click through every attack or babysit every fight. The pleasure is in seeing the drop you were waiting for, deciding whether to keep or sell it, watching a build take shape, and sending the hero somewhere that felt out of reach yesterday.