A 2D descent through ten ruined stages. Read the tell, guard at the last moment, riposte. Spend your souls before something takes them. Only a vigil saves your journey — and raises everything you have killed. One hundred floors, ten guardians, no hand-holding.
Demonfall 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
6 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員Rebirth Studios發行商Rebirth Studios類型動作搶先體驗
—成就—DLC
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午01:59 UTC · 來源:SteamWebAPI
輔助功能與音訊Color AlternativesCustom Volume ControlsKeyboard Only OptionPlayable without Timed Input
更多Gamepad RecommendedSubtitle OptionsTouch Only Option
系統需求
最低配備建議配備作業系統Windows 11相同處理器AMD Ryzen 5 3600 3.6 GHz 6-Core相同顯示卡Intel HM670 chipsetGTX 1060ti記憶體3 GB RAM6 GB RAM儲存空間2 GB available space5 GB available space
關於 Demonfall
The bells have fallen silent. The descent has just begun.
A mortal blade, an empty heaven, and a hundred floors of a parish that stopped praying. Demonfall is a side-on souls-like about patience: every swing commits you, every blow costs stamina, and the way down only opens for people who learn what the dark is about to do.
Combat that punishes hurry — Light blows chain, heavy blows are charged and break a guard, and a roll carries invincibility for a handful of frames, all of it spent from one stamina bar. Raise your guard a moment before a strike and it becomes a perfect guard: the attacker is thrown open, and the blade goes in. Overdraw your stamina and you will stand there with nothing left, watching the arm come down.
Ten stages that do not repeat — From the Ashen Parish to the Empty Throne, by way of the Mourning Fields, the Drowned Catacombs and the Furnace of Names. Each stage branches after its second floor — an upper way or a lower way — and they meet again before the guardian's fog gate.
The vigil is the only mercy — There is no autosave. A vigil restores you and records your journey, and raises every foe you killed to do it again. Vigils burn on three floors of a stage and nowhere else, so every step past one is a wager. Die and your souls stay where you fell; your last seconds replay as a red phantom over the bloodstain.
Build the knight you can survive with — Twenty-four skills across three constellations: Iron endures, Veil moves between the blows, Ember carries a forbidden light. Temper your blade, kindle your flask, and carry what you find — a key that opens a vault two floors back, a lantern that shows a wall that was never a wall.
Descend. Fall. Rise again.