Battle as countries in this culinary roguelike! Build your fighter through endless runs, earning permanent buffs and debuffs. Take your evolved chef into ranked PvP and climb the leaderboards. Every run shapes your legacy!
Culinary Conquest 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
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遊戲資訊
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遊戲
發行日期2026年7月19日2 個月前發行
開發人員Gambito發行商cyphorto類型動作策略獨立休閒搶先體驗
1成就
關於此遊戲
玩家數更新於 9月19日 上午02:41 UTC · 商店資料更新於 9月22日 下午10:24 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10Windows 10 or later處理器Intel Core i3 2.0 GHz or equivalentIntel Core i5 or equivalent顯示卡Intel HD Graphics 4000 or equivalentNVIDIA GTX 960 or equivalent記憶體4096 MB RAM8192 MB RAM儲存空間500 MB available space相同
關於 Culinary Conquest
Culinary Clash is a multiplayer game built in Unity using Photon for networking, where each playable character represents a different country. The game has two main modes: an infinite roguelike campaign where players accumulate permanent buffs and debuffs on their chosen country's character across runs, and a PvP multiplayer mode where players bring that same character, with all its permanent progression, into matches against others. Matchmaking is ELO-based. Player data is stored per account and displayed on the main menu, showing the player's username, their PvP ELO, and their highest roguelike campaign score. The game is being uploaded to Steam via SteamPipe with the Unity build, and uses PlayFab for secure server-side storage of character data including the buff/debuff lists, ELO, and high scores.