Run a childcare plant where babies spend their first year in automated care. Build conveyor networks for feeding, sleep, hygiene, and play. As babies grow, their needs change. Keep your factory efficient while adapting to each child's unique reactions.
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遊戲
發行日期2026年11月1 個月後發行
開發人員岡部 正孝發行商Dayveil Games類型獨立模擬
—成就—DLC5187610App ID
相容性與功能
Windows未列出控制器支援
遊戲模式Single-player
Steam 功能Family Sharing
輔助功能與音訊Custom Volume ControlsPlayable without Timed InputSave Anytime
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最低配備建議配備作業系統Windows 10 64-bitWindows 10/11 64-bit處理器ッサ 64-bit quad-core processor64-bit 8-core processor顯示卡Vulkan 1.0 compatible GPU with 2 GB VRAM (verified on AMD Radeon 780M integrated graphics)Vulkan 1.0 compatible GPU with 4 GB VRAM記憶體8 GB RAM16 GB RAM儲存空間1000 MB available space相同
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Automate a Baby’s First Year
CRADLE PLANT: First Year Operations is a factory automation simulation about caring for babies from birth to age one.
In a near future where dual-income households have become the norm, families can no longer easily manage the most demanding first year of childcare on their own.
The answer is the Cradle Plant—a facility that automates feeding, sleep, hygiene, and health care while parents continue working.
Your job is not to care for each baby by hand.
It is to design a system that keeps providing the right care even when you are no longer directly involved.
React After They Cry—or Route Them Before They Do
At first, you must check each crying baby yourself, identify whether they are hungry, tired, or need changing, and send them to the appropriate facility.
But as more babies arrive, manual care quickly becomes impossible.
Introduce sensors, routing gates, and care arms to gradually transfer the entire process—
observe → decide → transport
—from yourself to the production line.
Hungry? Send them to feeding.
Tired? Route them to a bed.
Sick? Direct them to treatment.
Turn the decisions you once made manually into part of the factory itself.
Your Factory Must Grow with the Babies
Babies grow inside the facility, and their needs change with age.
Newborns require frequent feeding and long periods of sleep. As they grow, they spend more time awake and begin to need play, stimulation, weaning, and protection from illness.
And no matter how efficient your factory becomes, you cannot make a baby turn one any faster.
What matters is not production speed, but:
How many babies can you care for reliably at the same time?
Expand yesterday’s stable line, add new routes without tearing everything down, and continuously reshape the same facility as the babies grow.
The Same Care Does Not Work the Same Way for Everyone
Some babies sleep better in quiet surroundings.
Some relax around others.
Others respond differently to rocking, movement, music, or physical contact.
Standardized facilities can care for many babies efficiently. Personalized care, however, costs more, takes more space, and handles fewer babies at once.
How much individuality can you accommodate without sacrificing efficiency?
The answer is built into the lines you design.
玩家數更新於 — · 商店資料更新於 9月23日 上午01:50 UTC · 來源:SteamWebAPI