COREDUMP: 口口口口 is a Metroidvania inspired puzzle platformer where you recover lost colliders, switch between phasing through walls and charged bouncing, and uncover hidden paths across an interconnected world.
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開發人員FANGKUAI4發行商FANGKUAI4類型策略獨立休閒
—成就—DLC
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玩家數更新於 — · 商店資料更新於 9月22日 下午11:12 UTC · 來源:SteamWebAPI
輔助功能與音訊Camera ComfortCustom Volume ControlsKeyboard Only OptionPlayable without Timed Input
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系統需求
最低配備建議配備作業系統Windows 10+—處理器Intel i3+—顯示卡Intel HD 4000 +—記憶體2 GB RAM—儲存空間300 MB available space—
關於 COREDUMP: 口口口口
COREDUMP: 口口口口 is a puzzle platformer with a Metroidvania inspired interconnected world. You play as an anomalous being that has lost its colliders, drifting through a broken stack world to recover them and gradually reclaim new ways to move, jump, and explore.
But colliders are more than a simple upgrade path.
Bug, Becomes Your Ability
You begin with no colliders at all, which lets you pass through walls but leaves you unable to stand or jump normally. As you recover them, your bounce grows stronger, but some of your freedom to slip through the world disappears with it.
This is not a straightforward power climb. It is a constantly shifting relationship between abilities: every gain also asks you to give something up.
Bounce Your Way Forward
As you recover more colliders, your bounce grows stronger. Platforms that once felt out of reach, gaps that were too tall to cross, and terrain that seemed to block your way begin to open up.
Bouncing is not just about jumping higher. It is part of exploration itself. You read the terrain, judge your landing, and use your evolving bounce to reach new rooms, mechanisms, and hidden paths.
Explore a World That Connects
The world is built as an interconnected map. New ability combinations let you reinterpret places you have already visited, revealing routes, hidden rooms, and secrets that were previously out of reach.
Each recovered collider changes more than your stats. It changes how you read the world itself.
No Chase, Just Moments of Clarity
COREDUMP: 口口口口 is built around low pressure exploration. There are no relentless enemies chasing you and no countdown forcing you forward. You are free to experiment, observe the environment, and understand its rules until a moment of clarity hits: that wall was passable all along, and that route was there from the start.
The goal is not stressful execution, but the satisfaction of repeated moments of discovery.
Minimalist Black and White Pixel Art
The game uses a minimalist black and white pixel art style, with clean silhouettes, readable feedback, and restrained visuals that keep exploration and puzzle solving at the center. Combined with subtly mysterious spaces and atmospheric audio, the journey feels like a descent into a broken system in search of a way deeper in.
- Recover lost colliders to gradually reshape how you move and jump
- Balance phasing and bouncing to solve environmental puzzles and mechanisms
- Explore a Metroidvania inspired interconnected world full of hidden rooms and secret paths
- Progress through observation and understanding rather than heavy text guidance
- Experiment freely in a low pressure adventure with light punishment for failure
- Immerse yourself in a mysterious space built with minimalist black and white pixel art
A short but complete exploration journey where a flaw becomes your greatest ability.