Coloring is a roguelike 2D labyrinth horror game with fast run-based gameplay. Navigate the Afterlife, use colored lockers and deals to escape a monster and improve your time each run.
Coloring 上線人數與 Steam 圖表
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玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
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正在收集每日樣本目前只有一天的歷史資料,曲線至少需要兩個樣本。
24 小時—7 天—趨勢持平
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6 張圖片
遊戲資訊
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遊戲
發行日期2026年8月8日2 個月前發行
開發人員Garanty Studios發行商Garanty Studios類型動作冒險休閒
4成就—DLC
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玩家數更新於 9月19日 上午03:55 UTC · 商店資料更新於 9月22日 下午09:20 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10Windows 11處理器Intel Core i3Intel Core i5顯示卡Intel HD Graphics 4000NVIDIA GTX 750記憶體4 GB RAM8 GB RAM儲存空間500 MB available space1 GB available space
關於 Coloring
Coloring is a tense 2D roguelike where you navigate the afterlife, wandering through confused, maze-like corridors in a desperate bid to escape a relentless monster. Focused heavily on atmosphere and high-risk decision-making, the game forces you to think quickly, adapt, and stay hidden. Every run is a test of speed, awareness, and navigation, where your survival depends entirely on the fading colors around you and the dangerous deals you choose along the way.
COLOR
The core mechanic revolves around colors. Throughout the maze, colored lockers act as temporary hiding spots. As the monster approaches, colors begin to fade, making survival increasingly dependent on memory, positioning, and fast decisions. Knowing when to push forward and when to hide becomes essential.
DEALS
As the player progresses through the run, you must choose between Deals. Every Deal grants a powerful advantage, but also comes with a dangerous downside that permanently alters the rest of the run. Some Deals make the run easier, while others make the monster even more threatening. No choice is purely positive, forcing players to adapt their strategy constantly.
RUNS
With randomized runs, evolving builds, oppressive atmosphere, and fast paced gameplay focused on hiding and escape, Coloring creates constant tension where every decision shapes the run and no two runs ever play out the same way twice. You may aim for a faster time, or just try to escape at all.