Your towers don't stop anything. Enemies walk straight over them. The only thing that turns them aside is a wall, so you build the maze yourself. Then the intrusions start fighting back. PHASE slides through your walls. HOPPER vaults over them. BREAKER eats them. You built the maze. Now defend it.
Circuit Keep 上線人數與 Steam 圖表
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遊戲資訊
關於此遊戲
遊戲
發行日期2026年11月23日2 個月後發行
開發人員Lambda 7 Tech LLC發行商Lambda 7 Tech LLC類型策略獨立
—成就2DLC4731380
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月21日 下午02:15 UTC · 來源:SteamWebAPI
輔助功能與音訊Adjustable DifficultyCamera ComfortCustom Volume ControlsMouse Only Option
更多Adjustable Text SizePlayable At Your Own PaceTouch Only Option
系統需求
最低配備建議配備作業系統Windows 10 (64-bit)Windows 10/11 (64-bit)處理器Intel Core i3-4000 series / AMD equivalent (2 GHz dual-core)Intel Core i5-8000 series / AMD Ryzen 5 / equivalent顯示卡Integrated graphics with WebGL 2.0 support (Intel HD 4000 or better)Dedicated GPU with WebGL 2.0 support (GTX 1050 / RX 560 or better)記憶體4 GB RAM8 GB RAM儲存空間500 MB available space1 GB available space
關於 Circuit Keep
In Circuit Keep, your towers don't block anything.
A wave spawns. Enemies pathfind straight across the grid toward your CORE. They walk over every module you placed. The only thing that makes them change direction is a wall. So you build the maze, line it with firepower, and force every wave down a path you chose.
Then they start pushing back.
INTRUSIONS THAT FIGHT BACK
Each intrusion breaks your defenses a different way.
PHASE turns intangible mid-wave and slides straight through your walls. HOPPER vaults over walls and air gaps entirely.
SCRAMBLER drags down the fire rate of every module near it. PARASITE skips your CORE and drains your CHARGE NODES instead.
BREAKER exists to eat your walls. KERNEL, a boss, forks child intrusions to overwhelm you from multiple angles at once.
No two waves play the same way.
TOOLS TO FIGHT BACK
FOCUS FIRE: Mark any intrusion with a crosshair and every module in range locks onto it immediately.
OVERDRIVE: Permanently boost the damage of an entire module family.
OVERCLOCK: Speed up your economy, cooldowns, and modules for a short window when you need it most.
BUILD YOUR MAZE
Place FIREWALLS to reroute intrusions exactly where you want them. Your modules run on power, so placement matters as much as firepower. Every wall, every turn, every module position is a decision.
THREE ACTS. 40+ LEVELS. ENDLESS MODE.
A hand-crafted campaign introduces each module and intrusion one at a time across three acts. Struggling? Spend permanent upgrades on the RESEARCH GRAPH. Want more? Switch any level to HARD mode. Want to go as far as you can? Enter ENDLESS mode with everything unlocked.
WHAT IS IN THE BOX
- 12 module families with branching upgrade paths. Two paths per module, each with its own payoff: crit, knockback, extra targets, and more. Switch paths any time.
- Four damage types: KINETIC, THERMAL, ELECTRIC, and CORRUPTIVE, each with status effects that stack and combine.
- 12 intrusion families, 7 elites, and 3 bosses.
- No fixed loadouts. No RNG drafting. Every module you have unlocked is available every wave.
常見問題
Steam 目前未列出 Circuit Keep 的價格。
Circuit Keep 尚未發行。預定發行日期:2026年11月23日。
最低配備:Windows 10 (64-bit), Intel Core i3-4000 series / AMD equivalent (2 GHz dual-core), Integrated graphics with WebGL 2.0 support (Intel HD 4000 or better), 4 GB RAM。上方的系統需求卡片比較了各平台的最低與建議配備。