How would you play chess if the board was a magical fantasy world? Command living chess pieces across four strange realms, use the terrain as a weapon, and gather allies with incredible powers. A single-player tactics game where you win by building your best synergistic army.
ChessWorlds 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員firststef發行商firststef類型策略
—成就—DLC4922520App ID
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午12:24 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10—處理器x86_64 CPU with SSE4.2, or x86_32 CPU with SSE2—顯示卡Support for OpenGL 3.3Support for Vulkan 1.2 or DirectX 12記憶體4 GB RAM—儲存空間2 GB available space—
關於 ChessWorlds
ChessWorlds is a single-player tactics game where the pieces are alive and the board is a place you travel through. Your pieces climb hills, drop off ledges, and fight across terrain that has real impact on tactics. You win by reading the board and putting together an army whose pieces cover for each other.
I am building this because I have loved chess variants for years (Chess Evolved Online was my favorite for a long time), but I always wished I could make my own pieces and fight across a world instead of a flat grid. So that is the game.
The terrain is a weapon
Enemies hide in the bushes, there is a danger to fall in lava, water floods tiles and still-water freezes whatever lands in it. A tsunami's wake can wash a whole row of pieces out of place. Mechanical lifts rise and drop and change who can reach what. And a Blight creeps in from the edges of the map and eats it out from under you if you are too slow.
Every piece still moves the way it does in chess, but the battlefield has height now. A piece can climb one tile up to reach a square, and the knight jumps, so it climbs two. Standing above an enemy lets you strike downhill, and standing on a ledge means someone can shove you off it.
Four realms, four new chess worldviews
You play a king whose kingdom fell in a single night. You wake up outside the ruined walls with no army left, and you set out to build a new one. Every realm you reach fights differently.
Humans, the classic pieces you start with. On a 3D board you can face any direction, so I gave the pawn its moves mirrored to every side.
Elves live in the forests, hide in cover, and strike from a distance.
Dwarves are tough warriors, shove enemies off ledges, and forge shields to weather a charge.
Mermaids reshape the field with water and drag your pieces out of position.
Constructs are clockwork. They stack on top of each other into stronger forms and queue up actions that go off a few turns later. They are is inspired by Gungi from Hunter x Hunter.
In the endgame, you will fight the Demons that took over the human kingdom.
Between battles you head back to the hub and spend what you won at the Guild shop, hiring new pieces into your army.
Design your own pieces
This is the part I am most excited about. There is a visual, block-based workshop where you build your own chess pieces out of the same blocks the game's own pieces are made of. You snap together how a piece moves and what it does, watch the preview update as you go, then hit [b]See it in action[/b] and drop it into a test battle to try it out.
Where the game is at
I am making this in the open and it is still growing. If it looks like your kind of game, wishlist it and follow me in this journey. It honestly helps a lot.
常見問題
Steam 目前未列出 ChessWorlds 的價格。
ChessWorlds 尚未發行,目前也還沒有公布發行日期。
最低配備:Windows 10, x86_64 CPU with SSE4.2, or x86_32 CPU with SSE2, Support for OpenGL 3.3, 4 GB RAM。上方的系統需求卡片比較了各平台的最低與建議配備。