Trapped in ages-long slumber, fight trough timelines of nightmares to defeat your fears and assemble a mighty deck to face your ultimate challenge and finally awake! Surviving through each defeat, your deck grows stronger and stronger, bringing you one step closer to victory.
Card'em All! 上線人數與 Steam 圖表
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開發人員Vampirie Eleison發行商Vampirie Eleison類型策略獨立
—成就—DLC
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玩家數更新於 — · 商店資料更新於 9月22日 下午11:36 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows10/11相同處理器2.0 GHz Core 2 Duo相同顯示卡OpenGL 2.0 or DirectX 9.0c compatible相同記憶體2 GB RAM相同儲存空間2 GB available space相同
關於 Card'em All!
Card'em All! is a rogue-like deck-builder with a twist, incorporating the following rules and features:
- When you face a wave of enemies, you can do the following:
- Use your natural attack, as permitted
- Play cards that represent Units, Abilities, or Effects
- Units, once deployed, act on their own and use their own attacks and abilities
- If you have no units in front, enemy attacks affect you and your health pool.
- Several Waves comprise an Encounter.
- Your units persist across waves, until the end of an Encounter.
- Enemies drop loot in the form of Booty, the fate of which is decided at the end of an Encounter.
- At the end of each Encounter you are offered one or more choices for a reward.
- These rewards often include cards for your deck.
- Certain cards have upkeep and require special attention.
- The Booty is added to your Gold pool.
- A series of Encounters comprises a Run. Different Runs, across timelines, bring you closer to waking up from the dream sequence and winning the game.
- When you die, your dream sequence starts from the beginning with the following changes:
- You retain all your deck
- You retain half of your gold
Vision for the game:
Card'em All is in an early stage of development. At the moment, the plan is to have two modes of play: a linear campaign with a beginning and an end and a card-hunting/collecting mode to be played separately.
Release plan:
Subject to change the plan is to release Card'em All in the last quarter of 2025.