A mini turn-based citybuilder roguelite about logistics and resources. Chain randomised multipurpose buildings. Manage action points, workers, light level, and wear. Experiment with builds. Transform a forgotten beacon into a stronghold of light. Raise the wall of light!
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玩家人數—24 小時 —
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發行日期2026年9月28日3 天後發行
開發人員Max Estry發行商Max Estry類型策略獨立模擬
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玩家數更新於 — · 商店資料更新於 9月23日 上午02:50 UTC · 來源:SteamWebAPI
You take control of an old beacon. The beacon is surrounded by towers that generate the wall of light. During the years of neglect, the towers have broken down, and the land around the beacon has been overgrown with nature. Use these resources to produce building materials and restore the stronghold of light. Expand your domain by increasing the beacon's power, its light radius depends on the development level of your settlement. Reach the old towers and restore them.
Bustle Beacon is a game about resource management, production, and trade, wrapped in a lightweight city builder. It also includes roguelite elements. Turn-based, no rush.
In this game, trade always works in the player's favor. However, there's a catch. To attract merchants, you need to build structures with visiting slots and have buildings that increase maximum number of merchants. Those merchants come in different types, and their offers may also be randomized.
Logistics is everything.
Where you place your buildings matters. A well-organized district lets you chain production without consuming incoming resources.
Choices shape your chains.
Each production building can respond to its neighbors in multiple ways. In buildings, you can choose which recipe they use to react to the production wave, determining whether they pass the wave further down the chain.
A world of variety.
Dozens of resources, dozens of buildings, and multiple paths to obtain them. No two runs feel the same. Experiment and optimize.
Start small. Build workshops, gather resources, and attract wandering merchants and curious tourists. Every new run offers different buildings, unexpected opportunities, and shifting land layouts.