Bouncer is a compact two-player strategy game about predicting your opponent, controlling space, and surviving the collision. Choose your moves at the same time, resolve them together, and use the game's bounce rules to outmaneuver your rival and hold their base.
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開發人員Wireframe Studios發行商Wireframe Studios類型策略獨立休閒
—成就—DLC
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最低配備建議配備作業系統Windows 10 64-bit—處理器Dual-core 2.0 GHz or equivalent—顯示卡DirectX 11 compatible graphics—記憶體4 GB RAM—儲存空間500 MB available space—
關於 Bouncer
Plan at the same time. Resolve together. Survive the bounce.
Bouncer is a compact competitive strategy game built around simultaneous decisions. Each player chooses a move, then both moves resolve together. That simple rule turns every turn into a prediction: where is your opponent going, what space are they trying to control, and what happens if your slimes collide?
COLLISIONS CHANGE THE BOARD
When slimes meet, Bouncer's collision rules send the action into a bounce. Pieces can be pushed back through previous spaces as the interaction resolves, creating situations where positioning matters just as much as the move you choose now. A move that looks safe can become dangerous when both players have the same idea.
REACH THE BASE — AND HOLD IT
Getting to the opposing base is only part of the challenge. To win, you need to occupy your opponent's base and still be there when the next turn begins. That gives your rival one last chance to knock you away and makes every attack a contest over both timing and position.
SMALL BOARDS, BIG DECISIONS
Bouncer keeps the play space compact so every move matters. Special board spaces and different layouts can change the safest routes, create new collision opportunities, and force both players to adapt.
FEATURES
• Simultaneous movement: both players commit before the turn resolves.
• Bounce-driven collisions that reward prediction and positioning.
• Compact grid-based boards designed around quick tactical decisions.
• A base-capture objective that gives the defending player a chance to respond.
• Special board spaces and layouts that change how you approach each match.
• Local two-player competitive play.
Every move is simple to make. The hard part is guessing what happens when your opponent moves too.