100 generations. one ledger. one heir at a time. you are the bloodline itself, guiding your lineage through the ages. you spend each life; the Soul Teller writes what it was. when your line ends, you read the chronicle of yourself. how will YOUR dynasty fall?
Bloodweight 上線人數與 Steam 圖表
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玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
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遊戲資訊
關於此遊戲
遊戲
發行日期2026年5月20日4 個月前發行
開發人員adarkfable發行商adarkfable類型策略獨立模擬
33成就—
關於此遊戲
玩家數更新於 9月19日 上午02:20 UTC · 商店資料更新於 9月22日 下午09:19 UTC · 來源:SteamWebAPI
輔助功能與音訊Camera ComfortColor AlternativesCustom Volume ControlsMouse Only Option
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系統需求
最低配備建議配備作業系統Windows 7 or later—處理器Any dual-core, 1.5 GHz+—顯示卡Any GPU with OpenGL 2.1 support—記憶體2 GB RAM—儲存空間50 MB available space—
關於 Bloodweight
the weight of blood.
every bloodline begins as a single name pressed into wet ink. you carry it
for as long as it lasts — and it will not last.
each generation deals you ONE HEIR: their genome, their temperament, the
realm's pressures faction by faction, and the chronicle the last hand left
behind. you spend their life. then the page turns to the next.
one hundred generations. one ledger. the Soul Teller writes down everything
you do.
▸ BREED
every heir is a knot of inherited tissue and inherited temperament — body,
mind, word, hand. read them the way the chronicler does: not as numbers, but
as a hand the family is dealt and forced to play.
▸ DECIDE
the witan convenes. events strike without warning. the crucible tests the
blood. you make the call, the ledger logs it, and every choice compounds
down the generations.
▸ READ
turn the page and read your house like a book — the heir illuminated, the
chronicler's account of the age, the running weight of power, wealth, and the
blood's own dream. a saga you don't watch so much as witness.
▸ END
bloodlines fail. when yours does — and it will — the Soul Teller sets down the
whole run in unsparing prose. there is no clean ending it leaves out. you will
read about yourself.
▸ PROC GENESIS
procedural everything: heirs, faces, names, events, factions, eras, mutation
pressure, cultural memory — and the prose itself. no two ledgers read the same.
when one line closes, the page opens for the next.
so — when the Soul Teller finally reads your story back to you... what will
it say?