BloodVeil is a text-based social deduction game about hidden roles, deception, discussion, and survival. Create or join lobbies, play as villagers or vampires, use special role abilities, vote during the day, and try to lead your team to victory.
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玩家人數024 小時 —
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遊戲
發行日期2026年6月7日4 個月前發行
開發人員Newgate Games發行商Newgate Games類型策略獨立角色扮演
—成就—DLC
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玩家數更新於 9月19日 上午04:19 UTC · 商店資料更新於 9月22日 上午11:15 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10Windows 10 or 11處理器Intel Core i3 or equivalentIntel Core i5 or equivalent顯示卡Integrated graphics or betterDedicated or modern integrated graphics記憶體4 GB RAM6 GB RAM儲存空間200 MB available space500 MB available space
關於 BloodVeil
Genre: Text-Based Social Deduction / Multiplayer Party Game
Players: Designed for multiplayer lobbies where players interact through discussion, voting, and hidden role mechanics.
BloodVeil is a text-based social deduction game where players enter a village filled with suspicion, hidden roles, and secret intentions. Every match is built around communication, deduction, deception, and strategic voting.
At the beginning of each game, players receive hidden roles. Some players may be ordinary villagers trying to protect the village, while others may secretly be vampires working against them. Depending on the selected game setup, players can also receive special roles with unique abilities that can affect the outcome of the match.
The game is played through a day and night cycle. During the night, certain roles secretly choose their actions. Vampires may select a target, while special roles may investigate, protect, observe, or use other abilities. During the day, players discuss what happened, share suspicions, defend themselves, and vote to eliminate someone from the village.
The villagers win by discovering and eliminating the vampires. The vampires win by hiding their identity, misleading the group, and surviving long enough to take control of the village.
BloodVeil is designed for replayable multiplayer sessions where every match can play out differently depending on player behavior, role distribution, discussions, votes, and the choices made during each phase.
Key Features
- Text-based social deduction gameplay
- Hidden roles with different objectives
- Villager and vampire team-based conflict
- Day and night phase system
- Discussion, suspicion, deception, and voting mechanics
- Special role actions during the night
- Private lobbies with room codes
- Public lobbies with configurable player counts
- Host controls for managing the lobby
- Multiplayer-focused gameplay designed for replayable short sessions
- Different outcomes depending on player choices, voting, and role actions
Game Flow
1. Create or join a lobby.
2. Players receive hidden roles.
3. Night phase begins and special roles perform their actions.
4. Day phase begins and players discuss what happened.
5. Players vote to eliminate a suspected player.
6. The match continues until either the villagers,vampires or solo roles meet their win condition.