A fierce, action-packed narrative RPG; Play as Quentin Ashborne, the archaeologist whose duty has brought him to fight tooth and nail against the damned souls. If you are to survive, you must learn to manage & manipulate blood. Ride the downward spiral.
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發行日期20269 個月前發行
開發人員ACEDIA發行商ACEDIA類型動作獨立角色扮演
—成就—DLC
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玩家數更新於 — · 商店資料更新於 9月23日 上午12:55 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Winows 10/11相同處理器Intel Core i5 8400 or AMD Ryzen 5 2600TBA顯示卡NVIDIA RTX 2060 or AMD RX 5600XTNVIDIA RTX 4060 or AMD RX 7600記憶體12 GB RAM16 GB RAM儲存空間10 GB available space15 GB available space
關於 Bloodsmith
Blood. Flesh. Cycles of death & rebirth.
The cursed ruins beneath the old cemetery have been dead for centuries, and yet nothing here stays that way. The undead roaming these halls were once people. The blood pooling in the stone cracks still moves. And somewhere below, something ancient is still breathing.
Master blood manipulation or be consumed by it
Claim blood from fallen enemies or forge your own offence from your own blood. Burn, slash, impale and drain your way through hordes of the damned using an evolving arsenal of blood manipulation abilities. Every power you gain comes from something you survived. You grow stronger with every drop. So does the hunger.
Ride the downward spiral
The deeper Quinton goes, the harder the story gets to look at. The ruins have a history. The monsters have names. And the thing waiting at the bottom didn't end up there by accident.
Bloodsmith is a first-person action RPG about how far a person will go, and what's left of them when they get there.
Fight off the Undead
Those who've rested here for centuries have been condemned to come alive every night; and he who is unfortunate enough to happen upon these damned souls must then fight his way to survivial.
Key Features
- First-person combat built around a deep, upgradeable blood manipulation system
- Siphon, extract, burn, slash and crystallise enemies using blood as both weapon and resource
- A layered narrative that rewards exploration — lore found, never told
- Escalating enemy design: every area introduces something you haven't seen before
- A descent structure — each level goes deeper, darker, and harder to come back from