Beso's Shawarma is a short, narrative-driven horror game. A late-night call lures you on a surreal journey through empty streets to a sketchy shawarma shop. Talk to a cast of strange characters, make a terrifying choice, and try to escape a disjointed, looping nightmare.
Beso's Shawarma 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論102 篇評論
92.2%Very Positive
94 篇好評8 篇負評
推薦數—
媒體
9 張圖片
遊戲資訊
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遊戲
發行日期2026年6月30日3 個月前發行
開發人員Mtatsminda Studio發行商Mtatsminda Studio類型冒險獨立
7成就—DLC4186870
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玩家數更新於 9月18日 下午11:07 UTC · 商店資料更新於 9月22日 上午10:44 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10相同處理器Intel Core i5 4th Gen / AMD FX-8350Intel Core i5 8th Gen / AMD Ryzen 3 or better顯示卡Intel HD Graphics 630AMD Radeon Vega 7 / NVIDIA GeForce GTX 1050記憶體4 GB RAM8 GB RAM儲存空間1 GB available space相同
關於 Beso's Shawarma
It all begins with a cold call at 2:00 AM.
Your friend, Levan, insists that you meet him at a new shawarma spot he found recently. You leave the safety of your apartment. You step into the cool, damp night.
Beso's Shawarma is a short, first-person narrative experience. It's not a story about saving the world; it is a story about a single, bad night. Drawn in a low-fidelity PSX style, the game takes you on a linear journey through a fever-dream interpretation of Georgia's capital. From the claustrophobic concrete of a Soviet stairwell to streets that feel unnervingly wrong after dark.
The city is empty, but you are not alone. Strange figures linger in the dark. Some want to talk. Some want to warn you. Others just want you to move out of the way. Every interaction leaves something behind.The Experience
- A short, first-person narrative horror experience focused on atmosphere, dialogue, and unease rather than combat.
- Encounter strangers whose conversations subtly affect the tone, soundscape, and perception of the world.
- Presented in a deliberately low-fidelity, PSX-inspired visual style with floating 3D text dialogue and minimal UI.
- A playthrough should take twenty-five minutes (give or take), with more to discover through alternative endings.