BANGQUET is a single-player, turn-based bluffing game at a table of 2–4 survivors. Peek, lie, and level a loaded—or empty—gun to make somebody else draw the live grenade.
Bangquet 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
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24 小時—7 天—趨勢持平
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媒體
6 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年8月23日1 個月前發行
開發人員Lab 47發行商Lab 47類型動作策略獨立
15成就1DLC
關於此遊戲
玩家數更新於 9月19日 上午06:24 UTC · 商店資料更新於 9月22日 上午11:24 UTC · 來源:SteamWebAPI
輔助功能與音訊Color AlternativesCustom Volume ControlsMouse Only OptionPlayable without Timed Input
更多Playable At Your Own Pace
系統需求
最低配備建議配備作業系統Windows 10/11相同處理器Ryzen 5 3600 or equivalentRyzen 7 9800X3D or equivalent顯示卡NVIDIA GTX 1060NVIDIA RTX 2060 Super記憶體8 GB RAM16 GB RAM儲存空間500 MB available space相同
關於 Bangquet
ONE CRATE. ONE LIVE GRENADE. EVERYONE HAS A GUN.
The wasteland is starving, but the Banquet always has another chair.
Sit down with two to four survivors and a crate of sealed parcels. On your turn, take one and open it. Only you see what was inside. Stash what you found, tell the table whatever keeps you breathing, and remember: one parcel contains a live grenade
WHAT DID YOU DRAW?
Every parcel creates a gap between what you know and what the table can prove. Build a hidden pack of tools, watch what your rivals reveal, and lie through the silence.
A SCOPE can show you the next parcel without ending your turn. A FRISK can expose an empty gun. A SANDBAG can save you from the grenade but surviving marks you as the table’s next easy target.
A GUN IS A QUESTION
Aiming is free. Ammunition is not.
Level your revolver and make a demand: draw from the crate, hand over an item, or surrender the next turn. Your target can comply, jam the weapon, or call your bluff. If they call, you must spend a real bullet, wing them to destroy an item, or lower the gun and live with what the table just learned.
LET THE BOX TAKE THE BLAME
The cleanest kill is the one you never fire.
Peek at the grenade, bury it deeper, plant it on top, scramble every known position, or put a gun on the next survivor and tell them to draw.
When the grenade claims someone, the Host quietly buries a fresh one. The crate keeps thinning. The odds keep climbing. Nobody at the table is ever safe.
THE HOUSE ALWAYS SERVES ANOTHER COURSE
- Play solo against distinct wasteland bots around tables of two to four survivors
- Bluff with hidden information while every public shot, reveal, transfer, and act of cowardice becomes table memory.
- Turn different parcel items into leverage with peeks, theft, defuses, reversals, forced turns, counter-aims, and crate manipulation.
- Face changing house rules including leaner crates, twin bombs, rationed ammunition, and stripped starting information.
- Learn by playing through a guided first hand built directly into the real rules of the table.