A watch-it-happen roguelike meets a deep incremental. Your challengers dive, fight, and fall on their own — you spend their legacy to make the next generation stronger, and send up to six delving at once. Idle progress worthy of a second monitor.
Autodelve 上線人數與 Steam 圖表
即時
玩家人數024 小時 -85.7%
24 小時峰值玩家1今日最高樣本
30 天峰值玩家6平均 3
歷史峰值玩家6自開始追蹤以來
30 天遊玩時數267估計值
Steam 圖表 · 30 天玩家人數0 – 4
420
30 天前今天
24 小時-85.7%7 天—趨勢▼ 下降
評論17 篇評論
58.8%Mixed
10 篇好評7 篇負評
推薦數—
媒體
7 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年8月20日1 個月前發行
開發人員Greyhearth發行商Greyhearth類型策略獨立模擬
22成就—DLC
關於此遊戲
玩家數更新於 9月22日 上午06:50 UTC · 商店資料更新於 9月22日 上午07:47 UTC · 來源:SteamWebAPI
輔助功能與音訊Custom Volume ControlsMouse Only OptionPlayable without Timed InputSave Anytime
更多Adjustable Text SizeTouch Only Option
系統需求
最低配備建議配備作業系統Windows 11相同處理器Intel Core i3—顯示卡Intel HD Graphics—記憶體4 GB RAM—儲存空間512 MB available space—
關於 Autodelve
Dive. Die. Leave a legacy.
Autodelve is a roguelike you don't play — you preside over it. Challengers descend, fight, and eventually fall on their own. What you command isn't a sword swing but a legacy that compounds across generations: send a challenger in, and let their death carry the next one deeper — for 50, 100 hours.
■ Watch, plan, grow
Exploration, combat, and leveling are fully automatic. Your job is to set the strategy, spend the resources, and watch the numbers climb. Busy? Leave it running — your challengers keep delving on their own.
■ Five stacking layers of growth
Every death carries back Essence and Legacy Points to invest across five systems: Permanent Upgrades, Legacy Upgrades, Camp facilities, Alchemy, and Research. Prestige isn't a loss — it's acceleration. The systems unlock gradually, so it starts simple and unfolds over dozens of hours; they feed one another, and your Depth and clear speed never stop rising.
■ Up to six in parallel × a real party system
Grow your Camp to field more challengers, and up to six dungeons run on screen at once. Each challenger can bring Companions — independent combat units: Warrior, Archer, Scout, Guardian. Your loadout changes how the fight plays out.
■ Alchemy and the Research Lab
Collect reagents that differ by depth band and brew them into permanent buffs; filling the collection is one more reason to dive deeper. In the Research Lab, a real-time research tree is always advancing — research and offline income keep moving even while the game is closed.
■ Look back through the numbers
The Stats tab lays out lifetime record cards and line/bar graphs. Watching your own growth curve is a treat for anyone who loves the numbers.
■ To the bottom of the Abyss — and beyond
Rack up Depth, strike down the Lord of the Abyss, and reach the True Ending. But the dark runs deeper still: a boss that returns every 50 Depth, looping biomes, and restriction Challenges that rank you by how deep you get. Endless by design.
■ Built for a second monitor
Full offline progress — your Camp and Research keep working while it's closed. 20 achievements, 7 languages, and a minimalist look built entirely from geometric shapes. A game to keep growing beside your work or your videos.