This is a game where you encounter some puzzles of various types, focusing mainly on split attention, and follow the very linear path laid out before you and definitely don't do anything immoral. Just follow the sequence and everything will be fine. I promise. I promise. I promise.
Ascension Act 上線人數與 Steam 圖表
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玩家人數—24 小時 —
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24 小時—7 天—趨勢持平
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媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員Evan The Not Fantastic發行商Evan The Not Fantastic類型策略
—成就—DLC4353590App ID
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月22日 上午02:15 UTC · 來源:SteamWebAPI
評分
0/9
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相容性與功能
Windows未列出控制器支援
遊戲模式Single-player
Steam 功能Family Sharing
輔助功能與音訊Playable without Timed InputSave Anytime
系統需求
最低配備建議配備作業系統Windows 10 or above—處理器Intel Core i5-1035G1 CPU—顯示卡Intel UHD Graphics—記憶體2 GB RAM—儲存空間1 GB available space—
關於 Ascension Act
Welcome to Ascension Act. This is a game where you encounter some puzzles of various types. The primary puzzle aspect revolves around split attention. Certain moments will cause the screens to duplicate, and as the player, you will have to use this to their advantage to get to the end of each level. The main difficult comes from navigating each screen while controlling all characters simultaneously. There are additional, minor mechanics such as being pushed around, jumping, and (currently) nothing else. In the demo, there are two levels, both of which are challenging in their own aspects.
You may ask: "For what reason, doth one complete thine dreary tasks?"
A stranger responds: "Heck if I know, man."
Message from the Creator: Hey, everyone. This is my first game, so I sincerely hope that you enjoy it (or at least tolerate it). I'm new to all of this, but I'm more than willing to learn and accept feedback. I made this game mainly because I wanted to; I enjoy coding and programming different mechanics, and (as you can probably tell) I'm a fan of more difficult games. I don't think that this game will be a massive hit or anything, but I just want to prove to myself that I can create a decent, coherent game that people can at least respect. It may take some time, but I'll get there. In the meantime, let me know what you think. :)