A traditional roguelike dungeon crawler that's simple to start but hard to master. Kill the elite and take what they carried. Food can change you for good or for a while. Each race has a mission, and the ending changes with your choices.
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發行日期2026年10月5日10 天後發行
開發人員Heaven's door發行商EndlessChallenge類型獨立角色扮演搶先體驗
—成就1DLC
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玩家數更新於 — · 商店資料更新於 9月22日 上午12:15 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10 / 11 (64-bit)相同處理器Dual-core CPU, 2.0 GHz or betterDual-core CPU, 2.5 GHz or better顯示卡OpenGL 2.0 compatible GPUOpenGL 3.0 compatible GPU記憶體1024 MB RAM2048 MB RAM儲存空間500 MB available space相同
關於 Ascend Pixel Dungeon
Ascend the Pixel Dungeon is a traditional roguelike dungeon crawler that's simple to get into but hard to master. If you have played Shattered Pixel Dungeon, the crawl will feel familiar. But there are a few clear differences...
Take what they carried
You pick a race and climb a skill tree. When an elite falls, you take what they carried. Everything they carried becomes yours.
Spellbooks
You fight with a spellbook, and that book is how you decide the fight. Defeat powerful enemies to find more spellbooks. You register the book and spend its charges.
Factors and adaptations
Defeated enemies may drop factors. Absorb a factor to gain an adaptation. Adaptations change rules such as vision, hunger, equipment limits, and combat. They are not plain stat buffs. Some factors help. Some harm. The right set can fuse into one stronger factor. Some adaptations conflict, and one of them is removed. A chaos factor lets you pick one of three adaptations.
Food
There are many kinds of food. These foods can give you a lasting change or a short-lived buff.
The campfire
There is at least one campfire in each region of the dungeon. Monsters leave parts behind. At the campfire you turn those parts into weapons and gear. Teeth, bone, hide, and shell become material.
The dungeon changes
The first theme no longer always leads into the sewers! The choices you make as you go can change the theme of the next floor.
Fulfill your mission
Every race that comes down into the dungeon has a mission of its own. The ending changes with the choices you make while that mission is underway.
Succeed or die
Enemies, traps, and bosses want the run to end. You probably will not win on the first try.
A fork of Shattered Pixel Dungeon
This game is a fork of Shattered Pixel Dungeon, itself grown from Pixel Dungeon. Work on this fork began in October 2025, from the Shattered Pixel Dungeon source on GitHub.
@AI is used in art, music, and code.