A unique fusion of Roguelike, Deckbuilding, and Tower Defense! Play as the Reborn Demon King, deploy Chibi-style units, and use strategic Talent Cards to conquer the continent. Featuring the innovative "Story Card" system for uninterrupted combat.
献祭浮木!我无限复活!(魔王传说) 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
17 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期20269 個月前發行
開發人員梦华發行商梦华類型策略冒險獨立模擬角色扮演休閒
—
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午01:37 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10 (64-bit)—處理器Intel Core i3—顯示卡Intel HD Graphics 4000—記憶體1 GB RAM—儲存空間1 GB available space—
關於 献祭浮木!我无限复活!(魔王传说)
[Core Gameplay]
The game features a Roguelike-Tower Defense hybrid, primarily drawing inspiration from three titles: Slay the Spire, Brotato, and Arknights. It follows a spire-climbing style Roguelike challenge where players select talents after each battle. Players can deploy and strengthen operators, choosing talent cards to enhance their build—including Defense Cards, Attack Cards, and Special Cards.
Players must find the optimal solution among various operator characters based on the battlefield situation, constructing unique combinations to counter enemy assaults. Additionally, players can actively attack enemy spawn points to strike back.
[Characters and Progression]
Players take on the role of the Demon King, embarking on a journey across the continent. Failure does not mean permanent death; instead, players are "reborn." Each rebirth allows players to strengthen themselves based on their performance in the previous run. The game features multiple BGM tracks that switch according to the scene. The art style is primarily 2D anime-style illustrations, while the in-game character sprites are designed in a "chibi" (Q-version) style.
The "Rebirth" mechanism creates a complete growth loop. The chibi characters, paired with dynamic background music, provide a comfortable strategic environment for both visual and auditory senses.
[Unique Narrative Experience]
Players receive a "Story Card" upon clearing a stage, allowing them to choose when to watch the plot unfold. This ensures that the flow of intense gameplay is never interrupted by sudden, lengthy story segments. While players can view the story at any time, there may be a mandatory 2–3 second narrative beat after clearing a stage to ensure players know who they are fighting, preventing a total loss of immersion or mindless combat.