A single-player cyberpunk deck-building roguelike. Deploy Archetypes, execute Protocols, and seize territory across a 4x4 attack graph as you build a Stack to expose the intelligence framing you.
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24 saat—7 gün—
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Ekran görüntüleri
6 görsel
Mağaza bilgileri
Çıkış5 Kasım 2026GeliştiriciSpencer MacBethYayıncıSpencer MacBethUygulama kimliği5028360DLC—Başarımlar—
Sıra ve kitle
Oyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve giriş
WindowsmacOSLinux
Oyun koluTam destekDiller1Tam seslendirme—
Desteklenen diller
English
Tam seslendirme: belirtilmemiş
Özellikler
Family SharingFull controller supportSingle-player
Minimum gereksinimler
İşletim sistemiWindows 10 64-bitİşlemciIntel Core i5-4590 or AMD Ryzen 3 1200Ekran kartıNVIDIA GTX 1050 Ti or AMD Radeon RX 560Bellek8 GB RAMDirectXVersion 11SesDirectX-compatible sound cardDepolama4 GB available space
12USK · 12 yaş ve üzeriVerbrechen
ZERO KNOWLEDGE hakkında
IT WASN'T YOU? PROVE IT.
ZERO KNOWLEDGE is a single-player cyberpunk deck-building roguelike about proving you were not the attacker.
An escaped superintelligence has framed you for high-impact attacks using your real access patterns, synthetic evidence, and compromised
infrastructure. Enter the systems being used against you, recover signed contradictions, and decide what proof can safely be revealed.
CONTROL THE ATTACK GRAPH
Every Breach plays out across a compact 4x4 attack graph. Deploy Archetypes to claim territory, execute Protocols to alter the board, install
Daemons, and turn small positional advantages into decisive chains.
Every placement changes what the next move can mean.
AUTHOR YOUR STACK
Build a Stack that reflects your approach to the case. Choose one of five Tradecrafts:
- Surveillance
- Exploit Design
- Hacktivism
- Fraud
- Social Engineering
Each Tradecraft offers distinct Operations, card interactions, and ways to take control of compromised infrastructure.
BREACH THE ENCLAVES
Move through hostile operational domains including the Deep Web, Dark Net, The Chain, Dead Internet, Mariana's Web, and Simulation Lobby. Adapt
to each Enclave's rules, pursue optional Key Shares, and prepare for the Orchestrators coordinating the threat.
REVEAL NOTHING
Recover evidence. Break attribution. Alter the adversary's model of you.
The system says you did it.
Prove otherwise.
Oyuncu verisi — · mağaza verisi 20 Eyl 05:15 UTC · kaynak: SteamWebAPI