Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Vectorfall hakkında
BREAK THE SECTOR. GET YOUR CARGO HOME.
Vectorfall drops you into hostile space with an armed ship, a Fleet waiting on Hot Swap, a scanner full of unknown signals, and a cargo hold that only matters if you make it back.
You decide how greedy the run gets. Scan contacts, enter mission pockets, strip them for gear, hunt the Command Node, then make for an extraction gate while rising Alert sends harder patrols after you.
Die and you’ll recover only a fraction of the haul. Extract successfully and your recovered modules, materials, booster packs, Signal Tokens and credits feed permanent progression.
SIX SHIPS, ONE FLEET
Every ship fights differently.
- Pulse Interceptor tears across the battlefield with Vector Shift.
- Sentinel projects a directional barrier and holds ground under heavy fire.
- Ghost phases through danger before returning with a violent re-entry.
- Valkyrie Railwing freezes time, lines up its shots and releases them together.
- Corsair Scatterback turns speed, armour and direct contact into a weapon.
- Oracle Droneframe commands an armed drone network backed by its Mosquito Screen.
Hot Swap doesn’t reset the fight. Each ship keeps its own hull, shields, energy, cooldowns and ability state, so choosing another frame can save a run or throw a damaged ship straight into worse trouble.
BUILDS THAT CHANGE WHAT A HIT DOES
Permanent modules alter weapons, movement, defences, drones and ship resources. Each module can carry rolled affixes, specialised tag modifiers or circuits that connect one combat effect to another.
Every ship also has its own Ability Matrix. Spend permanent points to reshape its Core Ability, open alternate branches and build Fleet handoffs that trigger when another ship deploys.
Cards bend each run further. Turn projectile hits into Scorch, burst that Scorch on expiry, pull survivors into the next blast, then pass a modifier to the ship coming through Hot Swap.
Back at command, lock the hardware you want to keep, salvage the junk, reroll affixes or feed spare modules into the Forge.
A SECTOR THAT GETS ANGRIER
Blue Drift, Toxic Wrecks, Radiation Halo and Solar Forge each bring their own enemies, hazards, storm effects, named merchants and Commander fight.
Combat isn’t the only job. Hold unstable ground, crack data sites, escort damaged ships, raid vaults, recover black boxes, salvage wreck fields, stabilise reactors or defend a deployed jamming beacon.
Alert rises as you scan and clear contacts. Patrols grow more dangerous, extraction takes longer, and getting caught can trigger an ambush or force an Extraction Breakout. Stabilised sectors open E1–E10 difficulty levels with tougher enemies, heavier pressure, extra combat rules and better rewards.
OTHER PILOTS, TURNED INTO TROUBLE
The optional Rival Network uses Steam records to create asynchronous encounters based on other pilots and their builds. Hunt hostile echoes, compare Threat records, pin valuable intel and settle vendettas against enemies that ended another player’s run.
This isn’t live PvP, and the main game works offline.
EARLY ACCESS
Vectorfall is in Early Access. You can play the full extraction loop, unlock all six ships, create permanent builds, complete daily and weekly contracts, progress through four sectors and use the optional Rival Network now.
Balance, mission variety and late-game progression will keep changing during development. Some presentation also remains under active work.
Vectorfall supports keyboard and mouse, gamepads, remappable controls and adjustable text readability.