Çıkmadı
Adventure · Indie · Norman Studioit is an open world multiplayer survival game that combines sandbox and simulation elements, including base building, NPC recruitment, community building, and the fusion of zombie growth elements and major event elements.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
—No user reviews
0 inceleme0 olumlu0 olumsuz
Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
5 görselMağaza bilgileriÇıkış—GeliştiriciNorman StudioYayıncıNorman StudioUygulama kimliği3097650DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller2Tam seslendirme1
Desteklenen diller
English, Simplified Chinese
Tam seslendirme: English
ÖzelliklerCo-opFamily SharingMulti-playerSingle-playerSteam CloudSteam Workshop
Minimum gereksinimler
Bellek8 GB RAMDepolama30 GB available spaceAğBroadband Internet connection
USK · 16 yaş ve üzeriDrastische Gewalt
Schimpfwörte
Unfear Day hakkında
Regarding Unfear Day, it is an open world multiplayer survival game that combines sandbox and simulation elements, including base building, NPC recruitment, community building, and the fusion of zombie growth elements and major event elements.
Regarding the overall framework of the survival mode, it may not have particularly obvious innovative content and is still a relatively old-fashioned and conservative resource reuse mechanism. However, the difference is that we believe that the addition of big event elements and community elements can change this. For example, zombies will be reinforced in fixed/random cycles, with their ultimate goal of attacking players and their bases and communities. Community building elements that integrate various functional facilities can be used to defend against zombies or produce resources, while NPCs will have one or more professions to build specific community facilities. Of course, the addition of NPCs allows players to freely call on them to defend against zombies, and event elements will provide interesting extensions for NPCs and zombies, which also belong to a task system. Yes, NPCs can publish tasks and reward players with rewards to purchase or sell their private resources.
Players need to deal with many unexpected things, and it's not just zombies that can defeat us. From a macro perspective, we still added many hostile NPCs who, along with unfriendly players, pose the greatest threat besides zombies. Therefore, recruiting teammates and members is a very important thing, just to ensure that they will truly cooperate and win.
In addition, we will patiently listen to the opinions and feedback of players, and at any time, we will adopt reasonable suggestions.
We will continue to update it endlessly.
Oyuncu verisi — · mağaza verisi 19 Eyl 16:15 UTC · kaynak: SteamWebAPI