Undealt hakkında
An RPG that lives in the corner of your screen
Undealt runs in a small, borderless window at the edge of your desktop. Your party walks the road, meets whatever comes and fights it — without you. Keep it next to your browser, your code editor or another game, and look over when something good drops.
It asks for your attention on a gentle curve: a few decisions early on, then mostly hands-off. Keep the party's gear current, run the forge when a good piece turns up, and let the heroes do the rest. Nothing is lost while you are not looking — if the party falls, they wake up at the church and head straight back out.
The world was dealt like a hand of cards
The Virtuous Goddess did not build the world. She dealt it: fifty-four cards, each one a law of reality. Then, refusing to rule by decree, she scattered the hand across the land and let the world hold its own rules.
It went badly. Where a card fell, its law stuck, and everything around it bent to obey. In the Ruins, nothing is allowed to end — so the dead are still standing. Your heroes are the ones gathering back what she dealt away.
A party of four that fights on its own
- Real auto-battles — formation, attack range, targeting rules, criticals, accuracy and evasion, all resolved without a click.
- Six elements — Fire, Water, Earth, Wind, Light and Dark, each strong and weak against others.
- Eleven regions with nine stages each, with a boss waiting at the end of every one.
- An endless ninth stage— clear it once to open the boss, then it loops forever and keeps climbing in level. The best farm in the region, and where you leave the game overnight.
Loot worth coming back for
- 1,500+ pieces of equipment across 10+ item types.
- Six rarities, from Common to Mythic — one drop in ten thousand.
- Eight equipment slots per hero, and a bag with no size limit: the work is spotting the upgrade, not tidying up.
- 50+ potions and foods the party uses on its own, following the rules you set for each hero.
A forge that shows its odds
Feed materials to the blacksmith's forge to push a piece further. Matching materials raise the chance; mismatched ones lower it. You see the exact odds before you commit — and a failed attempt takes everything you put in.
54 cards that change the rules
Equipment changes numbers. Cards change the laws of the fight: an attack that carries on to the enemy behind, a swing that repeats, a shield that appears when it is needed, a hero who gets back up once.
- Every card drops face down. Only the Oracle can read it, and every reading costs her a memory.
- A hand of five for the whole party. Hold five of one suit and they reinforce each other.
- A full deck plus two jokers, rare enough that the whole collection is a long-term goal. The first defeat of every boss guarantees one.
Four heroes
Each hero has a skill tree of their own, bought with the points they earn as they level. Every point stays where you put it: a hero who goes the distance learns the whole tree, and what you decide is the order.
A city to come back to
Between missions, the city: the guild, where the world map opens; the blacksmith, whose shelf turns over every fifteen minutes; the alchemist and the merchant, for potions and food; the Oracle, who reads your cards;
Rare finds are yours on Steam
Epic, Legendary and Mythic equipment and every card are Steam inventory items. They live on your Steam account rather than only in a save file, and they can be traded or sold on the Steam Community Market.
Free to play, and fair about it
- The whole game is free. The four starting heroes make a full party, and a free player can reach the end.
- More heroes will be offered as optional DLC — new classes with their own role, skills and equipment.
- No party slots, no XP or gold boosts and no time skips are for sale.