Train Party hakkında
It's a gunfight between two moving trains.
Your train and theirs, side by side at 70 km/h. Everyone's shooting through the windows. That's the game.
You start with nothing. Weapons drop on the floor of your car — a shotgun, a revolver, a sniper rifle if you're lucky. Pick one up, find a window, and start working. When it runs dry, it breaks. Find another.
The track is the third player.
The line keeps changing under you, and every change rewrites the fight:
- The enemy train climbs a ridge — suddenly they're shooting down at you. Crouch.
- It drops into a dry riverbed — now you're the one on high ground. Stand up.
- A trestle bridge with no rails makes your aim shake. Get close or hold your shot.
- In tunnels you can't see anything. Shoot at the muzzle flashes.
- Station platforms, rock cuttings, branch detours — every stretch of track plays different.
You learn to read the horn signals. Two long blasts means a bridge is coming. You'll hear them in your sleep.
The roof is technically an option.
There's a staircase at the back of the last car. It goes up. Nobody says you have to fight from inside the train, and the sniper sightlines up there are beautiful. So is the drop.
Bombs, crates, and bad decisions.
Supply crates drop between the trains. Whoever grabs one first sends a lit bomb to the other side. If one lands in your car, you have a few seconds to grab it and throw it out the window — or throw it back at them, if you've got the nerve.
Play it your way.
- Co-op PvE — hold out against waves with up to 8 players (bots fill empty seats)
- PvP — your crew against theirs, train against train
- Steam lobbies with a 4-letter room code. No accounts, no fuss.
- Hats. There are hats. Your hat stays on when you get shot, which we consider a feature.
An honest note
This is a small game made with a lot of love for old trains and dumb multiplayer chaos. It's not a 200-hour epic. It's the game you boot up with three friends when someone says "get on, the train's leaving."
We'd love to have you aboard.