Sushi Gacha: Auto Battler hakkında
Pick from the gacha offer
Each round starts with a gacha offer. Take one sushi, spend coins to reroll, hold one for the next spin, or walk away with the coins instead. The roll is random; the choice after it is yours.
Build the four-slot line
Your counter has four slots in one line, and the piece at the front takes the first normal hit. Once you press Fight, the round is out of your hands. Taunt draws attacks. Pierce skips the front. Splash catches the next slot. Echo repeats a neighbour's skill. A lineup can lose, swap two places, and win.
Merge copies. Blend two pieces.
Copies merge and gain stars. Two pieces can be blended once per round into sushi that never appears in the gacha. There are 21 blend-only creations and 53 kinds to find in all.
Twelve rounds, twelve ranks
Clear twelve rounds to finish a run, one fight per round. Rounds 4, 8 and 12 are Chef Fights: a set opponent waits, and beating it earns a free pick next round. On other rounds the shop changes: fairs, sales, market, prep, regulars. Your opponents are lineups that other players left behind in the same round (asynchronous, like Backpack Battles: nobody waits for anybody). Offline, or when nobody is there yet, you fight lineups recorded from 24 bot runs. Higher ranks change more than enemy numbers: coins, offer size, star limits, and series-bonus rules can all tighten. The daily run uses the date as its seed, so everyone gets the same shop. The whole game also works offline. The chef's lineup is shown a round early, so you can build for it. Your last 30 runs stay in the Records.