Squeak is a cooperative tactical game for 2 players about the symbiosis of Spirit and Human. Choose your role, unlocking unique ways to interact with the world. Combine your abilities and act as one to overcome the trials.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
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24 saat—7 gün—
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Ekran görüntüleri
6 görselMağaza bilgileriÇıkış2026GeliştiriciFoamsideYayıncıFoamsideUygulama kimliği4704370DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluTam destekDiller8Tam seslendirme—
Desteklenen diller
English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Russian
Tam seslendirme: belirtilmemiş
ÖzelliklerCo-opCustom Volume ControlsFamily SharingFull controller supportMulti-playerOnline Co-opStatsSteam AchievementsSteam CloudStereo Sound
Minimum gereksinimler
İşletim sistemi10, 11
USK · 16 yaş ve üzeriHorror
Squeak hakkında
You stand in an empty hallway. Your eyes see only these walls. Everything beyond the door is unknown. You sense a presence - you can't explain who it is, but you know for certain: it's a friend. It's nearby, trying to help. But when footsteps echo in the corridor and an empty gurney suddenly rolls on its own, you realize: someone else is here. And this someone is already coming for you.
Paranoia - Your Compass
The environment constantly shifts. Doors open by themselves, objects fall, fire extinguishers explode. But who's behind it - the Spirit showing the way, or something else luring you into a trap? You don't know. All that's left is to trust your instincts.
Silence - Your Enemy
Every step, every careless movement echoes through the empty corridors. You can move slowly, trying not to make a sound, or run - but they might hear you.
The Bond - Your Shared Resource
The Bond with the Human allows the Spirit to interact with the world. Every action consumes the Bond's reserve, and the farther the Spirit strays, the faster it weakens. The weaker the Bond, the weaker the Spirit becomes. Use it wisely.
Risk - Your Choice
To escape, you must destroy barriers - pentagrams scattered across the location. Simple ones are in safer spots but give few points. Hard ones are hidden where it's terrifying to go and require more time for the ritual - but they bring escape closer, faster. The choice is yours: take the risk for speed or play it safe, stretching out the nightmare.
The Human
Your view is limited: the camera sits behind your shoulder. Your task is to find barriers uncovered by the Spirit and destroy them through a ritual. In that moment, you are vulnerable and immobile. While exploring, try to stay quiet, listen to sounds, and use cover to avoid the Hunter. Look for medicine around the location - it will help restore your health after an encounter with him.
The Spirit
You are not bound by a physical body and see everything from above. You can't communicate with the Human directly, but you can reach them through the world around you: open doors, throw objects to warn of danger or hint at a path. Find and reveal barriers, hinder the Hunter during a chase. But don't forget your own personal enemy, who will try to seize control of the surroundings.
Together
Your team's main resource is the Bond. Don't let it run out, or the advantage will quickly shift to the enemy. Your abilities complement each other. The Spirit finds barriers and helps reach them, and the Human finishes the job, destroying barriers and pushing further. Only together can you overcome this path.
The Hunter
The Hunter is rarely where you expect them. Neither the Spirit nor the Human can constantly track their movements. Any trace can give away your presence: an open door, a loud noise, or a drawn-out ritual can lead the Hunter straight to the Human. If you can't stay hidden, all that's left is to run.
The Entity
Gradually seizes room after room. As long as the Spirit holds it back, the environment remains under its control. But the moment the Spirit loses, the Entity starts using the surroundings against the Human. An open door might be a trap, and a thrown object - a false clue.
Sometimes help comes from someone you cannot see. Sometimes survival depends on whether you can read their signs correctly. In this place, trust may be your only chance to get out alive.
Oyuncu verisi — · mağaza verisi 20 Eyl 00:16 UTC · kaynak: SteamWebAPI