Çıkmadı
Action · Indie · SculpBytesEnter the arena in Spada, a brutal gladiator combat game where every strike counts. Master fast reflexes and rhythm-based button sequences, survive with deteriorating armor, and win the crowd to claim your freedom. Precision, timing, and courage are your only weapons, any mistake could be fatal.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
—No user reviews
0 inceleme0 olumlu0 olumsuz
Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
11 görselMağaza bilgileriÇıkışAralık 2026GeliştiriciSculpBytesYayıncıSculpBytesUygulama kimliği2657960DLC1Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluTam destekDiller12Tam seslendirme—
Desteklenen diller
English, French, Italian, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian
Tam seslendirme: belirtilmemiş
ÖzelliklerDualSense Controller SupportDualShock Controller SupportFamily SharingFull controller supportGamepad RecommendedSingle-player
Minimum gereksinimler
İşletim sistemiWindows 11İşlemciCore i5Ekran kartıGtx 1070Bellek8 GB RAMDirectXVersion 12SesRealtek(R) AudioDepolama6 GB available space
USK · 12 yaş ve üzeriGewalt
Spada hakkında
Spada is a gladiator combat game that combines lightning-fast reflexes with rhythm-based button sequences. Every fight is a brutal test of precision, timing, and endurance, set in an unforgiving arena where mistakes are fatal.
Combat unfolds through sequences of button prompts that demand accuracy and rhythm. Success means striking in perfect cadence, chaining attacks, and surviving the relentless pace of battle. The rhythm doesn’t come from music—it comes from the flow of combat itself, turning each fight into a deadly performance where timing is everything.
Key Features
- Rhythm-Based Combat: Engage in battles driven by button sequences that require both speed and timing.
- High Stakes Gameplay: Armor deteriorates with each hit, health doesn’t regenerate automatically, and every decision matters.
- Survival Economy: Earn resources in battle and choose whether to heal or upgrade your gear.
- Dynamic Difficulty: Opponents grow faster and tougher as you progress, testing both reflexes and rhythm.
- Immersive Arena Atmosphere: The crowd reacts to your performance, influencing the fight and adding tension to every move.
The Fight
The combat system is unique and based on "time-to-action": there are eight possible buttons, but only one becomes the active button at any given moment. Each button must be pressed within a short timeframe. If you make a mistake, take a hit...
Your goal is to successfully execute a button sequence; only then will you finally be able to attack the enemy!
By landing multiple hits, you will be able to defeat them completely and prepare for the next opponent!
Character & Status System
Your gladiator have five equipment slots:
- Sword
- Helmet
- Chest Armor
- Shield
- Leg Armor
Each item gradually loses integrity when struck, weakening your defenses. Even the sword’s edge dulls over time, reducing its effectiveness as battles progress.
The Health Bar represents permanent damage: it does not regenerate automatically and can only be restored by spending rewards earned after each fight.
The Crowd Bar (on sides) reflects the audience’s favor. It shifts continuously during combat, and your performance carries over to the next battle. Impress the crowd and you’ll start with momentum on your side; disappoint them and even victory may not guarantee their support.
This creates a snowball effect: a strong start amplifies your damage, defense, and resources, while a poor performance makes survival increasingly difficult across a run.
Oyuncu verisi — · mağaza verisi 20 Eyl 03:15 UTC · kaynak: SteamWebAPI