SightSplice hakkında
STUDY THE ROOM. TRUST YOUR EYES.
SightSplice is a fast-paced observation game built around short, replayable runs.
You have only a few seconds to memorize a handcrafted pixel-art room. Then the screen blinks—and something changes.
An object may move, change color, disappear, or appear. Find it before the timer reaches zero. A correct answer keeps your run alive. Miss too many times, and the run ends.TEN ROOMS. THIRTY CHANGES. NO SECOND GLANCE.
Every run takes you through 10 of the game's 30 rooms, with three changes to find in each room.
With 240 authored change possibilities, memorizing a single solution will not be enough. The same room can challenge you in a different way on your next visit.CHOOSE YOUR CHALLENGE
- Easy — Longest timers, 5 mistakes, and 3 hints.
- Medium — Standard timers, 3 mistakes, and 2 hints.
- Hard — Shorter timers, 2 mistakes, 1 hint, and increased rewards.
- Hardcore — Shortest timers, 1 mistake, no hints, and the highest rewards.
Higher difficulties demand faster decisions, but reward sharper play with increased score and skill points.TRAIN YOUR EYE
Spend the skill points earned during your runs on permanent upgrades:
- Memory — Gain more time to study each room.
- Focus — Gain more time to search after the blink.
- Precision — Increase your click tolerance.
- Insight — Make hints more precise and useful.
Build a playstyle that suits you, or fully upgrade every skill.MAKE EVERY ROOM FAMILIAR
Discover all 30 rooms and track your progress in the Room Archive. Improve your best times, earn medals, increase room mastery, and complete 24 Steam achievements.KEY FEATURES
- 30 handcrafted pixel-art rooms
- 240 authored change possibilities
- 10 rooms and 30 changes in every run
- Objects can move, change color, disappear, or appear
- Four difficulty modes with distinct timers, resources, and rewards
- Four permanent upgrade paths
- Room Archive with discovery, medals, mastery, and personal times
- 24 Steam achievements and three persistent statistics
- Short, replayable, mouse-driven runs
- Offline single-player gameplay
How much did you really see?