Çıkmadı
Action · Strategy · Adventure · Indie · North Sun GamesA castle defense you fight in person. Between waves you spend your gold on swordsmen, archers, traps and barricades; when the horn sounds you take the field yourself, sword and bow in hand. Solo, in co-op for up to four, or from the horde's side.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
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24 saat—7 gün—
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Ekran görüntüleri
12 görselMağaza bilgileriÇıkış6 Kasım 2026GeliştiriciNorth Sun GamesYayıncıNorth Sun GamesUygulama kimliği5208840DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluTam destekDiller9Tam seslendirme2
Desteklenen diller
English, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Japanese, Portuguese - Brazil, Russian
Tam seslendirme: English, Spanish - Latin America
ÖzelliklerAdjustable DifficultyAdjustable Text SizeCamera ComfortCo-opColor AlternativesCustom Volume ControlsFamily SharingFull controller supportMulti-playerOnline Co-opOnline PvPPlayable without Timed InputPvPSingle-playerSteam AchievementsSteam Cloud
Minimum gereksinimler
İşletim sistemiWindows 10 64-bitİşlemciIntel Core i5-4460 or AMD Ryzen 3 1200Ekran kartıNVIDIA GeForce GTX 1050 or AMD Radeon RX 560Bellek8192 MB RAMDirectXVersion 11SesDirectX-compatibleDepolama4096 MB available space
USK · 16 yaş ve üzeriDrastische Gewalt
Siege of Akanor hakkında
A siege you fight in person
Most defense games leave you watching from above. Here you go down to the wall.
Between waves, you plan
You spend the match's gold on swordsmen and archers, plant spikes, braziers and nets, raise barricades, reinforce the gate and decide where to hide the princess. There is never enough gold: a better sword for you, or two swordsmen for the wall? The window reopens between waves — at a markup.
When the horns sound, you fight
Third-person combat with weight: a sword combo with a finisher, a bow with real draw and arrow drop, block, parry and a dodge with proper i-frames. Nine mana abilities and six buyable weapons that change your cadence, stamina and knockback. On foot or on horseback, by day or by night, in rain or snow.
And the valley answers
Sixteen enemy types, each with a job: rams that break doors, climbers that raise ladders against the wall, infiltrators that go for the back gate, catapults that shell you from range, commanders whose aura pushes their own forward. Nobody knows where the princess is until a scout sees her and word spreads. Kill the one giving orders and morale breaks — the wave routs.
And then the sky joins in
Dragons circle the valley and rain fire on your walls. Bring them down with ballistae from the towers or with arrows from the ramparts — before there is nothing left to defend.
A six-chapter campaign
Your village burns and the road to the capital runs through a taken forest, a river, a snowbound pass and one last siege. You recruit companions who follow you across chapters, choose which way to go, and what you earn on the road shows up in the final battle.
The other side of the wall
You can play the whole siege as the horde. It isn't a separate mode: it's the same match seen from outside. You choose where to set the trebuchet and what to open the breach with, against a defense that buys and places on its own between waves — or against other players.
Your army remembers
Troops that survive a wave get promoted: a name of their own, a stripe and more health. And every piece takes three upgrade levels by aiming at it, so upgrading really competes with buying another.
Relics
At the end of each wave you draft one of three relics from a pool of thirty-six, and none of them is "+10% damage". There are pacts that charge a price you can see, synergies that depend on how you play, and cards that change what you pay attention to. No two runs feel alike.
Three battlefields
- Keep Valley — meadow, lake, village and harbour below the castle.
- Winter Waste — snow, long nights and wolves that hunt in the dark.
- Willow Bridge — a plain split by a river. No stone walls: a palisade outpost, two lines you give up in order, and a bridge you can drop when it can't be held any longer. After that the horde swims across, slow and exposed.
A valley that lives
Day and night cycle, four seasons, rain and snow. Villagers with trades, livestock, deer that bolt, wolves that hunt after dark and a bell in the square you can ring. The castle is fully walkable inside, and the ground remembers where you fought: grass gets trampled, stone gets sooty, blood dries.
Co-op for 1 to 4
Public and password-protected rooms, text chat, tactical map pings and a squad report at the end. Full controller support, remappable keys and eight interface languages.
Oyuncu verisi — · mağaza verisi 20 Eyl 05:16 UTC · kaynak: SteamWebAPI