Çıkmadı
Indie · Simulation · Casual · Antique Box StudioA pixel-physics sandbox. Fifty materials, and every one of them is physics: sand finds its angle, water freezes, lava crusts into stone, gunpowder blows. Build your own materials and worlds, and share them in the Workshop.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
—No user reviews
0 inceleme0 olumlu0 olumsuz
Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
10 görselMağaza bilgileriÇıkış6 Kasım 2026GeliştiriciAntique Box StudioYayıncıAntique Box StudioUygulama kimliği5219520DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller12Tam seslendirme—
Desteklenen diller
English, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Ukrainian
Tam seslendirme: belirtilmemiş
ÖzelliklerFamily SharingIncludes level editorMouse Only OptionPlayable At Your Own PacePlayable without Timed InputSave AnytimeSingle-playerSteam Workshop
Minimum gereksinimler
İşletim sistemiWindows 11İşlemciIntel Core i5-4590 / AMD FX-8350Ekran kartıIntel HD Graphics 4000 / NVIDIA GeForce GT 630 / AMD Radeon HD 6570Bellek2 GB RAMDirectXVersion 9.0SesDirectX 9.0c
USK · 0 yaş ve üzeri
Sediment hakkında
SEDIMENT is a pixel-physics sandbox. Fifty materials, and none of them is a picture: sand pours and finds its angle, water floods and freezes, lava crusts into stone, acid eats whatever it touches.
EVERYTHING HAS A DENSITY
Gold lies below everything else. Wash ore into a basin and the gold settles at the bottom as a layer of its own. Not because a rule says "gold sinks", but because it is heavier than what is around it.
EVERYTHING HAS A TEMPERATURE
Pour water onto lava and you get stone and a flash of steam. Heat only reaches what it touches: a wall two cells thick is already the limit. That is why a furnace here has to be a chamber with fuel inside it, not a fire beside it.
SOME THINGS BURN, SOME EXPLODE
Sulphur over cinder makes gunpowder. Gunpowder does not simply burn faster: it turns into a hot expanding gas that lights whatever it reaches. A spirit fuse in a trench carries the flame to the far end.
EVERY GRAIN IS SIMULATED
These are not particles on top of a picture. The whole world is cells, and every rule is an exchange between neighbours. Mass is never created or lost by accident.
MAKE YOUR OWN MATERIALS
A material is a JSON entry: density, phase, what it melts into, what it absorbs. The editor is in the game. Publish a pack to the Workshop and it shows up in someone else's palette.
SHARE YOUR WORLDS
Save a level, publish it, subscribe to someone else's. A level declares which packs it needs, so a shared world never opens as grey stone where the materials should be.
WHAT ELSE IS IN THERE
- nine lessons that teach by doing, not by reading
- twenty tasks with real goals
- Picture: turn any image on your disk into materials
- full gamepad support
- twelve languages
Oyuncu verisi — · mağaza verisi 20 Eyl 10:15 UTC · kaynak: SteamWebAPI