SALVOR ADRIFT hakkında
SALVOR ADRIFT
You wake adrift in a salvage frame. Two hundred star systems, and every road between them is sealed. Machines hold what is left. Strip the dead. Claim the wells. Trust nothing.SALVAGE
- Strip wrecks and dead capital hulls for parts, fuel and gear.
- Thousands of rolled drops. Deeper systems roll better gear.
- Hand what you do not need to the reclaimer.
YOUR FRAME
- Fit guns, beams, missile launchers, point defense and a drone wing.
- Every shot builds heat. Hit the limit and the guns stand down until you vent.
- A hot frame cannot dock, cruise or jump. Vent first.
- Drones join your fights. They never start one.
THE MACHINES
- A RESIDENT holds the well in every system. Kill it and take the station.
- Build yards, hubs and citadels across the chart.
- Fifty ELDEST posts are still fighting on their last orders. Ally with one, bid fuel for its guns, or answer its challenge.
- Six machine dynasties left one part each. A post holds the seventh. Weld all seven into one weapon.
FOURTEEN OTHERS
- Fourteen rival salvors share the chart. They build, hold ground and keep a record of what you did.
- Put one adrift and the choice is yours. Finish it, or make peace.
- Take their stations and they pay you. Outbid them for a post and its guns change sides.
- Nobody tells you which path you are on.
THE STORY
- Five acts. Every order names a place and an action.
- The lore is optional. Read none of it and you can still finish. Read all of it and you will understand it.
- No clock on the campaign. Save and leave any time.
MADE BY ONE PERSON
Built by one person and tested by a small playtest crew. Their reports shape every update.