Çıkmadı
Action · Adventure · Indie · Alexander BoczekA first-person liminal roguelite about a hotel that won't end... Try to get out — collect some candy — never stay in one room for too long. At least you've got a real water gun.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
—No user reviews
0 inceleme0 olumlu0 olumsuz
Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
6 görselMağaza bilgileriÇıkış—GeliştiriciAlexander BoczekYayıncıAlexander BoczekUygulama kimliği4515840DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller1Tam seslendirme—
Desteklenen diller
English
Tam seslendirme: belirtilmemiş
ÖzelliklerFamily SharingSingle-player
Minimum gereksinimler
İşletim sistemiWindows 10 (64-bit)İşlemciDual-core 2.0 GHz (Intel Core i3 / AMD Ryzen 3 or equivalent)Ekran kartıOpenGL 3.3-capable GPU (Intel HD 4000 / GeForce GT 700-series or better)Bellek4 GB RAMDepolama500 MB available space
USK · 6 yaş ve üzeriÄngstigende Inhalte
POLYMINAL hakkında
Enter your room. Go to sleep. Don't try to get away.
POLYMINAL is a first-person game about a hotel you can't leave. It's a very nice hotel — clean carpet, soft light, a door in every wall. It simply doesn't end, and you'd quite like to get out and wake up. So you wander, down corridors that rearrange themselves the moment you blink, looking for an exit the building insists is around here somewhere.
You are not unarmed. You have a water gun. This matters more than you'd think, because the furniture has opinions — chairs, vending machines, the odd filing cabinet wake up glowing molten-hot and come for you. So you hose them down: they hiss, they steam, they cool, and they come apart. Keep the tank full; running dry with something red-hot bearing down on you is, as a rule, the last thing you do.
There's candy down here. Candy is money — collect it, don't eat it. You spend it making your water gun stronger, and it does get stronger, and it remains, at all times, a real water gun.
You get tougher the deeper you go. You also get more tired, and tired is dangerous — which is exactly why your bed matters. Candy only counts if you carry it home, so make it back and sleep: the run saves, the building resets, and you wake on another floor you have never seen. Go far enough, something is waiting at the end — wrong, and completely silent. Try to beat it. Go further. Try again.
You won't get out. But you still can try.
Everything looks like a game you half-remember through fog — soft edges, vertex jitter, a dithered CRT haze — and the soundtrack hums to itself, then gets nervous when you're not alone.
Single-player.
The only way out is further in. Sleep well.
Oyuncu verisi — · mağaza verisi 19 Eyl 04:16 UTC · kaynak: SteamWebAPI