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Action · Indie · Early Access · SMG StudioNo Way Home: BLAMMO! is a tactical arcade roguelite that's all about fast-paced twin stick space combat. Every run is a new adventure!
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
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24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
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0 inceleme0 olumlu0 olumsuz
Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
5 görselMağaza bilgileriÇıkış2027GeliştiriciSMG StudioYayıncıSMG StudioUygulama kimliği3246120DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluTam destekDiller1Tam seslendirme—
Desteklenen diller
English
Tam seslendirme: belirtilmemiş
ÖzelliklerDualSense Controller SupportDualShock Controller SupportFamily SharingFull controller supportGamepad RecommendedSingle-playerSteam AchievementsSteam Leaderboards
Minimum gereksinimler
İşletim sistemiYesİşlemciOKEkran kartıYesSesYes
USK · 12 yaş ve üzeriGewalt
No Way Home: BLAMMO! hakkında
No Way Home: BLAMMO! is a tactical arcade roguelite that's all about fast-paced twin stick space combat.
Every run is a new adventure. Tinker with your ship, experiment with unique weapons, and discover interesting new builds as you blast your way through waves of enemies and bosses.
The gameplay is simple!
- Choose a Loadout
- Start BLAMMING!
- Salvage, Tinker, Upgrade
- BLAM HARDER!
- Die | Win
- Unlock new co-pilots, their perks, and other long-form progression
- GO AGAIN!
BLAMMO! Key Features
- Unique hand-drawn world of Scott Vanden Bosch.
- Multiple ship, co-pilot loadouts to experiment with.
- Handcrafted x procedural levels providing endless fun.
- Massive bosses of all shapes and sizes.
- Tactical gameplay. This isn't just a point and shoot.
More to be announced!
Editor's note: This is where I've been told by the designers to stop asking for stuff as they are constantly adding and experimenting!
Why Early Access?
SMG has been heads down on larger titles under NDA for the last 3 years and we’re using this game as a release valve to have fun with open development with the community.
We’re excited to hear feedback, ideas, and thoughts as we continue to shape BLAMMO! into the ultimate roguelite experience.
Meet Cho & Matey
Cho is now seeking fame and fortune with her sassy talking AI companion Matey along for the ride.
Cho seeks out The Monolith, a reconfiguring multi-room box of danger, mystery, enemies and LOOT! to claim the biggest haul ever, The Key To The Universe.
New Ships
We want new ships to be a constant surprise for players. Keep playing to unlock more unique starter loadouts and configurations and explore deeper into customisations that change the way you play.
New Weapons & Ship Upgrades
We’re in the fun stage of building out the weapons & ship upgrades, upgrading them from the first game and discovering fun new combinations for players to BLAM! with.
Oyuncu verisi — · mağaza verisi 21 Eyl 11:15 UTC · kaynak: SteamWebAPI